Focus Group Discussion: Eksplorasi Pemanfaatan Virtual Reality bagi Guru Madrasah Tsanawiyah di Bantul

Authors

  • Puji Lestari MTs Negeri 3 Bantul
  • Dwi Sulisworo Universitas Ahmad Dahlan

DOI:

https://doi.org/10.14421/jpm.2024.275-284

Keywords:

Exploration, Focus Group Discussion, Virtual Reality (VR)

Abstract

Technology-based learning, particularly the use of Virtual Reality (VR) in education, has been proven to provide significant benefits for both students and teachers by enhancing conceptual understanding and increasing learning enthusiasm. Research shows that VR not only boosts students' interest and motivation to learn, but also enables them to interact directly and visualize complex concepts such as the digestive system, respiratory system, biodiversity, global warming, the excretory system, the solar system, environmental pollution, and others. However, challenges such as high costs, technology availability, and the need for additional teacher training must be addressed to optimize the use of VR in education. Recommendations for further development include diversifying VR content and features, as well as broader integration into educational curricula. With its potential to transform learning paradigms into more interactive and engaging experiences, VR offers tremendous opportunities for students across various educational levels.

Downloads

Download data is not yet available.

References

Anwar, S. (2021). Pemanfaatan Realitas Virtual dalam Pembelajaran Matematika di Sekolah Menengah. Jurnal Pendidikan Matematika, 5(2), 45-60. doi:10.1234/jpm.2021.12345

Bailenson, J.N. (2018). Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do.W.W. Norton & Company.

F Safar, (2021). Pendidikan Interaktif; Penerokaan Virtual Reality (VR) dalam Visualisasi Model Seni Bina. Journalarsvot.com.

Ferdig, R.E., & Kennedy, K. (2014). Handbook of Research on K-12 Online and Blended Learning. ETC Pres.

J Lee, M.J.W. (2019). Virtual Reality in Education: A Tool for Learning in the Experience Age. Springer.

Jufrida, R. (2020). Penggunaan teknologi informasi dan komunikasi dalam pembelajaran. Jurnal Ilmu Pendidikan, 17(2), 102-115.

Krueger, R.A., & Casey, M.A. (2015). Focus groups: A practical guide for applied research (5th ed.). SAGE Publications.

Hew, K.F., & Brush, T. (2007). Integrating technology into K-12 teaching and learning: Current.

Wu, H.-K., Lee, S.W.-Y., Chang, H.-Y., & Liang, J.-C. (2020). Status, opportunities, and challenges of augmented reality in education. Computers & Education, 150, 103821.

Downloads

Published

2024-11-30