Main Article Content
Abstract
This study aimed to determine the effect of using the Gamilab application on Arabic language learning outcomes among tenth-grade students at MAN 3 Tanah Datar. The study was motivated by low learning outcomes among students in Arabic subjects and the limited use of interactive, technology-based learning media in schools. The research employed a quantitative pre-experimental design, specifically the One-Group Pretest-Posttest Design. The research sample consisted of all tenth-grade students (28), selected through a total sampling technique. Data were collected using pretest and posttest instruments and analyzed using a paired-samples t-test in SPSS. The results showed a significant difference between the pretest mean score of 50.00 and the posttest mean score of 88.68. The t-test significance value of p < 0.001 (< 0.05) indicated that the use of the Gamilab application had a significant effect on improving students' Arabic learning outcomes. Preliminary evidence from this study suggests that gamification-based platforms may enhance language learning outcomes. It indicates a positive contribution to the integration of interactive technology in Arabic language instruction. These findings offer theoretical implications for the development of digital learning media frameworks, particularly in the context of technology-mediated language pedagogy.
Keywords:
Article Details
References
Afandi, Muhamad, Evi Chamalah, Oktarina Puspita Wardani, dan H. Gunarto. “Model dan metode pembelajaran.” Semarang: Unissula 16 (2013).
Akbar, Amin, dan Nia Noviani. “Tantangan dan solusi dalam perkembangan teknologi pendidikan di Indonesia.” Prosiding Seminar Nasional Program Pascasarjana Universitas Pgri Palembang, 2019. https://www.academia.edu/download/111372203/2764.pdf.
Almelhes, Sultan A. “Gamification for teaching the Arabic language to non-native speakers: a systematic literature review.” Frontiers in Education 9 (Maret 2024): 1371955. https://doi.org/10.3389/feduc.2024.1371955.
Arsyad, Muhammad Fauzan Lavionda, Ahmad Suriansyah, Arta Mulya Budi Harsono, Aldy Ferdiyansyah, dan Eka Cahya Sari Putra. “Hasil belajar siswa dengan metode ceramah dan metode audio-visual dalam pembelajaran.” Jurnal Teknologi Pendidikan Dan Pembelajaran| E-ISSN: 3026-6629 2, no. 2 (2024): 661–66.
Cahyani, Ella, dan Ahmad Abu Nafi. “Model Pembelajaran Game Based Learning terhadap Peningkatan Hasil Belajar Bahasa Arab.” Kilmatuna: Journal Of Arabic Education 4, no. 1 (2024): 1–8.
Damayanti, Erlina, Agus Budi Santosa, Muhamad Syariffuddien Zuhrie, dan Puput Wanarti Rusimamto. “Pengaruh penggunaan media pembelajaran berbasis multimedia interaktif terhadap hasil belajar siswa berdasarkan gaya belajar.” Jurnal Pendidikan Teknik Elektro 9, no. 03 (2020): 639–45.
Iswanto, Rahmat. “Pembelajaran bahasa arab dengan pemanfaatan teknologi.” Arabiyatuna: Jurnal Bahasa Arab 1, no. 2 December (2017): 139–52.
Meryansumayeka, MVSM, M. Dimas Virgiawan, dan Sri Marlini. “Pengembangan kuis interaktif berbasis e-learning dengan menggunakan aplikasi wondershare quiz creator pada mata kuliah belajar dan pembelajaran matematika.” Jurnal Pendidikan Matematika 12, no. 1 (2018): 29–42.
Moto, Maklonia Meling. “Pengaruh penggunaan media pembelajaran dalam dunia pendidikan.” Indonesian journal of primary education 3, no. 1 (2019): 20–28.
Muhammad, Fajar, Dan Rachmawati Miatin. “The Effectiveness of ‘Gamilab’ Media Online Games for Arabic Vocabulary Mastery at Junior High School.” RESLAJ: RELIGION Education Social Laa Roiba Journal Учредители: Institut Agama Islam Nasional Laa Roiba Bogor 6, no. 9 (2024): 4536–55.
Muhammad, Fajar, Dan Rachmawati Miatin. “The Effectiveness of ‘Gamilab’ Media Online Games for Arabic Vocabulary Mastery at Junior High School.” RESLAJ: Religion Education Social Laa Roiba Journal Учредители: Institut Agama Islam Nasional Laa Roiba Bogor 6, no. 9 (2024): 4536–55.
Nurjannah, Nurjannah, Andi Baso Kaswar, dan Eman Wahyudi Kasim. “Efektifitas gamifikasi dalam pembelajaran Matematika.” JURNAL MathEdu (Mathematic Education Journal) 4, no. 2 (2021): 189–93.
Nursyam, Aisyah. “Peningkatan minat belajar siswa melalui media pembelajaran berbasis teknologi informasi.” Ekspose: Jurnal Penelitian Hukum dan Pendidikan 18, no. 1 (2019): 811–19.
Pauseh, Amanah Noor, Nanda Nurul Azmi, dan Alvira Pranata. “Analisis faktor faktor kesulitan belajar bahasa arab serta solusinya untuk meningkatkan hasil belajar.” Armala 3, no. 1 (2022): 47–56.
Rahayu, Restu, Sofyan Iskandar, dan Yunus Abidin. “Inovasi pembelajaran abad 21 dan penerapannya di Indonesia.” Jurnal Basicedu 6, no. 2 (2022). https://www.researchgate.net/profile/Yunus-Abidin/publication/360791815_Inovasi_Pembelajaran_Abad_21_dan_Penerapannya_di_Indonesia/links/63340d565d1e2d53d9a44ecd/Inovasi-Pembelajaran-Abad-21-dan-Penerapannya-di-Indonesia.pdf.
Rumbewas, Selfia S., Beatus M. Laka, dan Naftali Meokbun. “Peran Orang Tua Dalam Miningkatkan Motivasi Belajar Peserta Didik di Sd Negeri Saribi.” EduMatSains: Jurnal Pendidikan, Matematika Dan Sains 2, no. 2 (2018): 201–12.
Safitri, Wahyu. “Pengaruh Penggunaan Media Flashcard Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Bahasa Arab Kelas Ii Di Sdi Integral Luqman Al Hakim 02 Batam.” Jurnal As-Said 1, no. 2 (2021): 52–59.
Shobah, Wulan Nurus. “Pengembangan instrumen penilaian pembelajaran berbasis game Gamilab untuk meningkatkan motivasi belajar siswa pada mata pelajaran IPS.” PhD Thesis, Universitas Islam Negeri Maulana Malik Ibrahim, 2025. http://etheses.uin-malang.ac.id/id/eprint/74388.
Uliyah, Asnul, dan Zakiyah Isnawati. “Metode permainan edukatif dalam Pembelajaran bahasa arab.” Shaut Al Arabiyyah 7, no. 1 (2019): 31–43.
Wardani, Nirmala Wahyu, Widya Kusumaningsih, dan Siti Kusniati. “Analisis penggunaan media pembelajaran terhadap hasil belajar siswa sekolah dasar.” Jurnal Inovasi, Evaluasi Dan Pengembangan Pembelajaran (JIEPP) 4, no. 1 (2024): 134–40.
Wong, Marina Wai-yee. “Fostering Musical Creativity of Students with Intellectual Disabilities: Strategies, Gamification and Re-Framing Creativity.” Music Education Research 23, no. 1 (2021): 1–13. https://doi.org/10.1080/14613808.2020.1862777.
Yahaya, Hazrati, Hanis Najwa Shaharuddin, Fudzla Suraiyya Abdul Raup, Nor Zahidah Ahmad, dan Muhammad Hatta Shafri. “Persepsi pelajar terhadap pemanfaatan gamifikasi dalam pembelajaran Bahasa Arab.” International Journal of Modern Languages and Applied Linguistics (IJMAL) 6, no. 2 (2022): 1–13.