Development of the “Froggy Jumps” Game for Teaching Nahwu to First-Grade Female Students at MTs Perguruan Muallimat Cukir Jombangs

Tawīr al-Lu’bah “Froggy Jumps” li Ta’līm al-Nawi li ālibāti al-Fal al-Awwal fī al-Madrasah al-Mutawassitah “Perguruan Muallimat” Cukir – Jombang
Richa Nur Kumala
Universitas Hasyim Asy'ari image/svg+xml
Mu’at
Universitas Hasyim Asy'ari image/svg+xml
Published: 2026-06-30
Pages: 273-298
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Abstract

This study discusses the development of the “Froggy Jumps” game for teaching Arabic grammar to first-grade students at MTs Perguruan Mu’allimat Cukir Jombang. The study was conducted because grammar instruction was still dominated by traditional lecture methods, which caused students to feel bored and less engaged during the learning process. This research aimed to describe the implementation of grammar learning, develop the “Froggy Jumps” interactive game, and determine its effectiveness in improving students’ understanding of the topic Anwa‘ al-Kalimah. This study used the Research and Development (R&D) method based on the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. The instruments included pre-test and post-test, questionnaires, and expert validation sheets. The results showed that the developed game received very high validation scores from experts for content, media quality, and usability. Furthermore, learning outcomes improved significantly after using the game, with an N-Gain score of 0.72, which is categorized as high. The students also responded positively, considering the game enjoyable, easy to use, and helpful for understanding grammar rules. Therefore, the “Froggy Jumps” game is effective in improving students’ grammar learning outcomes and learning motivation.

 

Keywords:

Froggy Jumps Game Grammar Instruction لعبة تعليم النحو

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