Impulse: Journal of Research and Innovation in Physics Education
Impulse: Journal of Research and Innovation in Physics Education | As a journal of physics education research, IMPULSE is a peer-reviewed open-access journal published twice in a year (June and December). The Impulse aims to provide a forum for researchers and professionals to share their ideas on all topics related to physics education. The Impulse welcomes high-quality manuscripts resulted from the results of research and studies in the field of physics education in the scope of physics education, which includes, but it is not limited to, the following topics: Physics Education: Development and Implementation of Instructional, Media, Models, Methods and Strategies, Assessment in Physics Learning Curriculum design and content Physics and Islamic Education Ethnoscience in Physics Discourse on Physics/ Science and Islam Innovation in Physics Education Philosophy of Physics Education History of Physics Education Inclusivity and Diversity in Physics Education The manuscript must be original research, written in English, and not be simultaneously submitted to another journal or conference. All submitted manuscripts will be initially reviewed by editors and are then evaluated by a minimum of two reviewers through the double-blind review process. This is to ensure the quality of the published manuscripts in the journal.
Pendidikan Fisika FITK UIN Sunan Kalijaga
English for Physics Laboratory Work: Needs Analysis of Undergraduate Learners
The increasing use of English in laboratory manuals requires Physics Education students to possess adequate language skills in order to carry out practical activities effectively. However, many students still struggle to understand scientific terminology and interpret instructions written in English. Previous studies have also shown a gap between the linguistic demands of laboratory work and students’ actual language proficiency, making needs analysis essential to conduct. This study aims to identify the English language needs of Physics Education students and the linguistic challenges they encounter during laboratory practice. A descriptive survey method was employed through a mixed-method approach involving fifty students at UIN Syarif Hidayatullah Jakarta. Data were collected using an ESP-based questionnaire and semi-structured interviews, then analyzed through descriptive statistics and thematic analysis. The findings indicate that reading is the most needed skill (M = 4.1; 78%), followed by listening (M = 3.9; 75%), speaking (M = 3.8; 72%), and writing (M = 3.7; 70%). Limited mastery of scientific vocabulary emerged as the main obstacle in understanding texts and instructions. Practically, this study contributes by highlighting ESP needs that are specific to the physics laboratory context, which differ from those addressed in general ESP instruction. These findings emphasize the importance of ESP teaching that focuses on technical vocabulary development, comprehension of procedural texts, and listening practices relevant to real laboratory situations.
Copyright (c) 2025 Impulse: Journal of Research and Innovation in Physics Education https://creativecommons.org/licenses/by-nc/4.0
The Analysis of Electric Circuit Studio-based Virtual Laboratory for Dynamic Electrical Material
This study aimed to analyze the use of a virtual laboratory based on an electric circuit (EC) studio on dynamic electrical materials and to help physics education students and to determine the effect of using an EC studio-based virtual laboratory on dynamic electrical materials. This study uses qualitative descriptive research with a survey method through the provision of questionnaires filled out by 15 second-semester students of the physics education study program, at Cenderawasih University. Quantitative data was collected using a questionnaire with an approach to science process skills on dynamic electrical materials with the help of the EC studio application, while qualitative data was in the form of responses given by students about virtual laboratory media on dynamic electrical materials. There are three indicators that serve as a reference in analyzing the EC studio-based virtual laboratory on dynamic electricity: learning motivation, the stimulus for higher-order thinking skills, and understanding of concepts and problem-solving. Based on the results of the questionnaire, it was found that students’ responses were very good to the EC studio-based virtual laboratory media because students could repeat themselves if they did not understand. The use of this media makes it easier for students to understand dynamic electricity.
Quality Analysis of the Final Examination Instrument and Its Implication for Student Learning Outcomes in the Fundamentals of Physics II
The low student learning outcomes in the Fundamentals of Physics II raise concerns about the quality of the evaluation instrument used to measure the students’ achievement. This study aims to analyze the quality of the Final Semester Examination (UAS) instrument and its relation with students’ learning outcomes. The subjects of this study were 53 second-semester students from the Department of Physics, Universitas Negeri Malang. The evaluation instruments consisted of 30 multiple-choice questions. The items were analyzed using PSPP statistical software, which functions similarly to SPSS. The analysis involved validity testing using the Pearson Correlation Method, reliability testing using Cronbach’s Alpha, the discrimination power and difficulty indices. The results showed that 50% of the items were valid, the instrument’s reliability was moderate with a Cronbach’s Alpha value of 0.60, and only 10% of the items had very good discrimination power, while most (63.4%) were categorized as low to negative. In terms of difficulty, 53.3% of the items were classified as difficult, 20% as moderate, and 26.7% as easy. These findings indicate that the low student learning outcomes are influenced not only by internal factors but also by the quality of the evaluation instrument. So, this study not only test the validity and reliability of the test items but also explores how the question construction can affect learning achievements. This study offers new insights for lecturers to design more accurate instruments that can truly reflect students’ ability, especially in the Fundamentals of Physics II course.
The Effect of the Science, Technology, Engineering, and Mathematics (STEM)-Based Problem-Based Learning (PBL) Model on Students’ Creative Thinking Skills in the Topic of Heat in Grade XI at SMAN 1 Ngadiluwih
Students are often trained to find a single correct answer rather than to develop various possible solutions to a problem. This study employed a quantitative approach with a Quasi-Experimental design, specifically the Posttest-Only Control Group Design. Data were collected through observation sheets, tests, and documentation. The data analysis techniques used consisted of Instrument Testing, Prerequisite Testing, and Hypothesis Testing. Based on the results of the study, it can be concluded that: 1) There is an effect of the Science, Technology, Engineering, and Mathematics (STEM)-based Problem-Based Learning (PBL) model on students’ creative thinking skills, as indicated by the Mann-Whitney U test result with a significance value of 0.000 < 0.05. 2) The implementation of the STEM-based Problem-Based Learning (PBL) model effectively enhances students’ creative thinking skills on the topic of heat. The results of learning in each aspect of creative thinking show that the application of this model can serve as an alternative solution to create active, meaningful, and challenging physics learning.
The Three-Tier Test Approach to Measuring Misconceptions in High School Physics: Focus on Work and Energy
This study aims to identify misconceptions experienced 10th grade students on the subject of Work and Energy using a three-tier test. The type of research used is quantitative descriptive. The data collection instrument was a three-tier test consisting of 10 questions, which had been tested and found to have a validity of 0.96 and reliability (Cronbach's Alpha) of 0.81, making it suitable for measuring students' conceptual understanding. There were 34 students in this study, with purposive sampling used as the sampling technique. The data were obtained through Google Forms and analyzed statistically to identify the level of students' misconceptions. The results showed that the highest misconception occurred in the subconcept of work (79.41%), followed by kinetic energy and potential energy (55.88%), and the law of conservation of energy (41.18%). These findings are expected to provide insight for educators and curriculum developers in designing more effective learning strategies, thereby helping students overcome misconceptions and improve their understanding of physics concepts. Thus, it can be concluded that most students still have misconceptions about the concepts of Work and Energy, requiring learning strategies that emphasize strengthening conceptual understanding.
Analyze the Students’ Conceptual Understanding of Elasticity and Hooke’s Law Using the Rasch Model
This study investigates students’ conceptual understanding of Elasticity and Hooke’s Law by employing the Rasch measurement model. Conceptual understanding in physics is essential for enabling learners to apply principles across contexts and develop critical thinking skills. The 20 items multiple-choice test was developed and validated to assess mastery of elasticity-related concepts. The approach in this study was quantitative that conducted in Yogyakarta, Indonesia, involving 56 senior high students who had completed lessons on the relevant topic. The Rasch model was applied using the Ministeps software to analyze item difficulty and student ability. The Wright map and fit statistics indicated that most students had low to moderate levels.
The Influence of the Guided Inquiry Learning Model on the Material of Work and Energy on Science Process Skills at MTsS Balimbing
The purpose of this study was to see the effect of guided inquiry learning model on students' science process skills on work and energy. The type of research is Quasi Experimental research and the research design used is Posttest Only Control Group Design. The sample consists of 2 classes, the experimental class is class VIII 1 and the control class is class VIII 2 consisting of 37 students. The sampling technique used is simple random sampling. The instrument used in the study was a final test of 20 questions. The results of the science process skills data analysis showed an average score of science process skills test of 70.43%, while students in the control class obtained an average score of science process skills test of 60.53%. The results of the data test were analyzed using the t-test formula, which showed that t (count) > t (table) was 2.98 > 2.02. This shows that the use of guided inquiry learning model on work and energy material has an effect on the science process skills of class VIII students at MTsS Balimbing.
Voment Electrical (Volt Measuring Tools of Electrical Materials): Voice-activated DC Voltage Meter for the Blind
Science learning involves studying natural phenomena in the universe, such as dynamic electricity. Dynamic electricity is a topic that frequently requires measurements during instruction. This presents a challenge for visually impaired students, because they are unable to read the measurement results displayed visually, therefore, innovation in measuring tools with audio output is necessary. Voment Electrical (Electric Voltage Measuring Instrument) is a DC voltage measuring instrument with audio output, which is a development of a digital voltmeter. This tool uses an Arduino Nano as a microcontroller and voltage sensor. The voltage value measured on this tool is output in the form of sound. Therefore, this tool can be an alternative measuring tool in dynamic electricity learning that can overcome the limitations of blind children in making measurements. The objectives of this study are 1) Designing Voment Electrical: a sound-output DC voltage measuring instrument for impaired children on dynamic electricity material, and 2) Testing Product Feasibility. This research is a development research with a 4D research method. Data was collected through evaluation sheets from media and subject-matter experts. Data analysis from the assessment sheets of media experts and material experts is used to determine the quality of the device developed. Based on the research results, the device's quality was rated "Excellent" by both media and subject-matter experts, with average scores of 3.54 and 3.42. Therefore, this voltage measuring tools of electrical materials for visually impaired students is appropriate for teaching dynamic electricity in physics learning.
Development of a Physics Assessment Instrument to Measure High School Students Multirepresentation Skills in Momentum and Impulse
This research is a Research and Development. Developed a multirepresentation test instrument to measure the multirepresentation skills of class XI students specializing in physics at SMA Negeri 1 Semarang on momentum and impulse. This was done because the multirepresentation skills of SMA Negeri 1 Semarang students had not been measured as a whole and maximally. The multirepresentation test instrument has been tested for suitability by experts and small-scale trials have been carried out on students. Based on the results of validity, reliability, level of difficulty and differentiability tests, 25 questions were obtained that were suitable for use in the field. The overall average percentage results of multirepresentation skills for class XI students specializing in physics at SMA Negeri 1 Semarang is in the good category with a percentage of 76.89%. Based on these results, the multirepresentation test instrument is suitable for use to measure students' multirepresentation skills as evidenced by students' multirepresentation skills being measured well to the instrument developed.
The Development of Android-Based Educational Games on Work and Energy Material to Train Critical Thinking Skills
Critical thinking has emerged as an essential skill for students to master in the 21st century. The topic on work and energy is difficult for students, this is due to limitation in learning media in terms of helping students, especially those based on technology. This study aimed to investigate: 1) The features of Android-based educational games designed to enhance critical thinking skills among eighth-grade students of SMP/MTS, 2) The quality of the Android-based educational games in achieving the critical thinking skills train on work and energy topic among eighth-grade students of SMP/MTS, 3) Students' perceptions of Android-based educational game on the topic of work and energy to train the critical thinking skills among eighth-grade students of SMP/MTS, 4) Enhancement of critical thinking skills among eighth-grade SMP/MTS students. This research applied a 4D model of Research and Development (R&D) that was restricted to the development stage. The research employed instruments for experts, teachers, and students. The data analysis involved V Aiken's validation, mean calculations, and N-Gain. The results of this study included: 1) the creation of learning media in the form of an educational game named GEDUSI (Energy and Work Education Games), 2) The quality of the education game developed by researchers is included in the Very Good category, 3) Student responses agree as a practical and fun learning media, 4) This game can improve students' critical thinking skills.
Exploring the Philosophy of Time in Physics Education: Implications for Teaching Relativity and Quantum Mechanics
This study examines the role of the philosophy of time in physics education, with particular focus on its implications for teaching relativity and quantum mechanics. Time is a fundamental yet perplexing concept in both theories, often posing challenges for educators and learners due to its abstract and counterintuitive nature. To address this, the research explores how philosophical perspectives on time can inform and improve teaching practices. A qualitative approach was employed, consisting of a systematic literature review of both philosophy of physics and physics education research, combined with a textual and pedagogical analysis of existing teaching strategies used in relativity and quantum mechanics instruction. Sources included peer-reviewed journals, educational frameworks, and documented classroom practices. Data were organized and coded using NVivo software to identify recurring themes in how philosophical engagement with time has been integrated into teaching. The findings indicate that incorporating structured philosophical discussions—such as debates on the nature of simultaneity or the problem of temporal measurement in quantum mechanics—can clarify conceptual paradoxes and provide students with alternative interpretive frameworks. Evidence of improved comprehension was drawn from reported student reflections, documented learning outcomes, and thematic patterns in prior classroom-based studies, rather than self-reported claims alone. Furthermore, the integration of philosophy was shown to foster critical thinking, operationalized here as students’ ability to question assumptions, articulate multiple interpretations, and resolve conceptual tensions in physics discourse. The study concludes that systematically embedding the philosophy of time into the physics curriculum can significantly enhance comprehension of relativistic and quantum principles, refine teaching methodologies, and cultivate a more reflective and critical learning environment.
Development of Simple Pyphox-based Regular Straight Motion Practicum Tools
This research aims to develop a practicum tool for Regular Straight Motion (RSM) based on the Phyphox application as an innovation in physics learning that is more interactive and accurate. The research method uses an experimental approach, where the Phyphox application is utilized to record time and distance data automatically, replacing manual methods that often face accuracy problems due to human error. The research successfully demonstrated that the use of the Phyphox application can increase measurement accuracy to 95% and reduce the human error rate by 30%. It also enables real-time data visualization, which not only facilitates the analysis of relationships between variables but also helps students better understand physics concepts. In addition, the app enriches students' learning experience by increasing their motivation and engagement, and supports the mastery of 21st century skills such as data analysis and use of technology. The development of Phyphox-based tools is expected to be a strategic step to modernize physics learning, prepare students to face global challenges, and make a real contribution in improving the quality of physics education in the digital era. This shows that technology has great potential in transforming education, especially in improving the effectiveness and efficiency of the teaching and learning process.
Gravitational Acceleration: Its Determination from Gourami Jumping Motion Using Tracker Application
Jumping out of the water is one of the phenomena of aquatic animals. Analyzing the motions and routines of aquatic animals is a time-consuming process and tends to be subjective, prone to errors due to observer fatigue. In investigating the motion of objects is a difficult thought, but with the development of technology it becomes easy, one of them is by using the Tracker. This research aims to analyze the Gourami jumping motion using the Tracker in independent experiment activities about animal motion. The materials and tools needed include Gourami fish, Android camera, and Tracker application. The measurement results are the data on time, position, and the graph of motion. Gourami jumping motion is a parabolic motion consisting of uniform linear motion on the x-axis, while uniformly accelerated linear motion on the y-axis. The value of the gravitational acceleration can be determined from the graph and its value is close to the gravitational acceleration constant. The use of video analysis of the Gourami motion using the Tracker can be used in science learning, especially in physics experiment.
The Relations between Self-Awareness and Self-Esteem with Student's Physics Learning Outcomes
This study investigates the relationship between self-awareness and self-esteem with students' physics learning outcomes. Employing a quantitative correlational approach, the research was conducted at MAN 3 Bantul, Yogyakarta, during the 2023/2024 academic year, involving 93 students from class XI MIPA through a saturated sampling technique. Data collection utilized self-awareness and self-esteem scales, documentation, and interviews. The data were analyzed using descriptive statistics and correlation tests, preceded by normality testing. The findings indicate a significant positive correlation between self-awareness and physics learning outcomes (r = 0.387, p = 0.000), suggesting that students with higher self-awareness tend to achieve better results, although the correlation strength is categorized as low. Similarly, self-esteem also shows a significant positive relationship with physics learning outcomes (r = 0.396, p = 0.000), indicating that increased self-esteem is associated with improved academic performance in physics. Despite the relatively low correlation values, both psychological variables contribute meaningfully to students' achievement. The study concludes that fostering self-awareness and self-esteem in the learning process is essential for enhancing students' academic success, particularly in physics education.
Development of REACT-Based Module Integrating Qurani in Temperature and Heat Materials in High School
This study is motivated by the limited availability of physics learning resources, which are mostly textbooks, the lack of integration of Islamic values, and the implementation of a teacher-centered education system, resulting in reduced active student participation in the learning process. The aim of this research is to determine the feasibility and practicality of developing a REACT-based module with Quranic integration on temperature and heat material in SMA/MA. This research uses a type of R&D research with a 4D model which has several stages, namely the definition stage, design stage, development stage and disseminate stage. The instruments used in this research were material expert validation sheets, media expert validation sheets, as well as interpretation expert validation sheets and questionnaires. The research results obtained from material expert validation were 94%, media expert validation was 98%, and interpretation expert validation was 93%, resulting in an overall feasibility percentage of 95% with very feasible criteria, as well as practical results obtained from student responses. amounting to 88% with very practical criteria. It can be concluded that the REACT-based module with Quranic integration in temperature and heat material in SMA/MA is very feasible and very practical to use in the learning process.
Development of Pop-Up Book Based Learning Media on Optical Instruments Material in Senior High School/Islamic Senior High School
Learning media makes the teaching and learning process easier and increases students' interest in learning. This development research developed a pop-up book-based learning media on optical devices material for Senior High School/Islamic Senior High School. This type of research is research and development research. The development model used in this research is the 4D model: define, design, develop, and disseminate. Product testing of pop-up book- based learning media development applied validation from material experts and media experts, subject teachers and student response questionnaires. Technical analysis of data from the distribution of questionnaires was done by tabulating data from each validator and calculating the percentage. Data collection techniques use instruments in the form of interviews, sheets validation, questionnaire, and pretest-posttest. The researchers analyzed the obtained data using the formula for determine the percentage of product feasibility. Based on the assessment results of 2 material experts, 2 media experts and 2 teachers, it shows that pop up books are included in the very feasible category. Meanwhile, the student response assessment was included in the very good response category and the results of the effectiveness test showed the quite effective category.
Copyright (c) 2024 Impulse: Journal of Research and Innovation in Physics Education https://creativecommons.org/licenses/by-nc/4.0
Development of a Three-Tier Diagnostic Test Instrument to Identify Students' Misconceptions on Motion Kinematics Material
This research aims to: (1) Know the construction of the three tier diagnostic test instrument to identify misconceptions of high school students (2) Find out the quality of the three tier diagnostic test instrument to identify misconceptions of high school students (3) Know the misconception profile of high school students (4) Find out The level of practicality of the three-tier diagnostic test instrument for identifying misconceptions of high school students. This type of research is instrument development research using a method adapted from the Oriondo and Antonio model which consists of the test instrument design, test trial and measurement stages. This research was conducted at 4 high schools in Bantul Regency with research subjects of 343 class XI students. Content validity was analyzed using Aiken's V formula. The data analysis technique used is the polytomous item response theory approach according to the Partial Credit Model (PCM). The test characteristics tested include item suitability, reliability, item difficulty level, item characteristic curve, information function and standard error measurement (SEM). The results of the research show that: (1) The construction of the physics research instrument developed consists of 15 questions including aspects, sub-aspects and indicators that have valid and reliable test items, (2) Based on the criteria for the lowest and highest limit of the mean INFIT MNSQ, namely 0, 77 and 1.30 test items all fit the PCM model. The difficulty level of the test items is in the range between -0.561 to +0.330, which means the test items are in the good category because the value is between -2.0 and +2.0. The total information function of the test is relatively high for abilities between -1.4 to +1.5, (3) The students' misconception profile obtained the highest misconceptions in the rectilinear motion sub-material with the medium category, and (4) The practicality of the three-level diagnostic test instrument based on responses students stated that the instrument developed was included in the practical category.
The Development of Problem-based Learning Worksheet for the Material of Optical Instrument
Student learner-centered creates interaction and activeness of teaching and learning activities in the classroom. Students can play an active role in learning by using Problem-Based Learning (PBL) based student worksheets. This study aims to 1) Know the results of the development of student worksheets Problem-Based Learning (PBL) on optical instrument material, 2) Know the quality/feasibility of student worksheets Problem-Based Learning (PBL) on optical instrument material, 3) Know the response of students to student worksheets Problem-Based Learning (PBL) on optical equipment material. This research is a Research & Development using 4D development procedures by Thiagarajan. The development phase includes define, design, develop, and disseminate, but this research is limited to the develop stage by conducting limited and field tests. The product developed is a student worksheet based on Problem Based Learning (PBL) on optical instruments for high school students. The quality of student worksheets based on Problem-Based Learning (PBL) on optical instrument material for Senior High School class XI which was developed based on the assessment of material experts, media experts and physics teachers obtained Very Good (VG) criteria. The response of students to student worksheet in limited trials and field trials obtained Very Good (VG) criteria. These results show that student worksheets based on Problem-Based Learning (PBL) can be used as teaching material in the learning process on optical instrument materials.
The Development of a Problem-based Learning Physics Module to Facilitate the Critical Thinking Skills of SHS Learners for the Material of Work and Energy
This research aims to develop a physics module based on problem-based learning to improve high school students' critical thinking skills in work and energy. The research also aims to evaluate the quality of the module and obtain student responses to its use. This research uses a 4D model, namely define, design, develop, and disseminate. The development stage only includes the development stage with extensive testing. There were 10 students randomly selected from classes XI Math and Science 2 and 4 for the limited trial phase, while 35 students from class XI Math and Science 3 for the extensive trial. The research instrument consists of a validation sheet, assessment sheet, and response questionnaire sheet. Module evaluation and student responses are presented in checklist form. The results of this research are: (1) producing a physics module based on a problem-based learning model to facilitate high school students critical thinking skills on the subject of work and energy, (2) the quality of the module that has been developed according to material experts, media experts and physics teachers is Very Good with the respective mean scores being 3.46, 3.58 and 3.74, and (3) the student's response to the module being developed was Agree with the mean score on the limited trial being 0.97 and on the extensive trial being 0.90. Thus, the development of a physics module based on problem-based learning to facilitate high school students' critical thinking skills on the subject of work and energy is suitable for use in physics learning.
Development of Multi Representative Physics E-Module with the Materials of the Momentum and Impulse Grade X High School/Islamic High School Students
The module is a teaching material that is packaged practically and systematically so that it can be accessed independently by both teachers and students. E-modules are adaptations of learning modules to the current digital era, so that in operation e-modules utilize technology, both computers and cellphones. This study aims to 1) produce multi-representation-based physics e-modules on momentum and impulse material that can be used in learning, 2) determine student responses related to multi-representation-based physics e-modules that have been produced, and 3) determine the quality of physics-based e-modules multi representation that will be used in classroom learning. This research belongs to R&D (Research and Development) research with the 4D Thiagarajan development model consisting of Defining, designing, Development, and Disseminating. This research is limited to the Development stage, to be precise, in extensive trials. The instruments used in this study included validation sheets, assessment sheets, and student response questionnaires. E-Modules are validated by material experts and media experts. The validation sheet in this study uses Aiken's V scale with three scales. In comparison, the e-module quality assessment was conducted by two material experts, two media experts, and two physics teachers. The e-module quality assessment sheet uses a Likert scale with four scales. The e-module trials in this study were divided into two stages: limited and extensive. Limited trials were conducted on ten students, while comprehensive trials were conducted on 36 students. Student response questionnaires used the Guttman scale with two scales: "agree" and "disagree" statements. The results of this study include: 1) multirepresentation-based physics e-modules on the subject of momentum and impulse have been produced to facilitate students' learning styles; 2) the quality of the e-module that has been developed based on material experts, media experts, and teachers has a successive average score of 3.29 in the very good category; 3.66 with very good category; and 3.74 with very good category; 3) The response of students to the e-module in limited trials and wide trials has a successive average score of 1.00 with the agreed category; and 0.95 with the agreed category.
Copyright (c) 2023 Impulse: Journal of Research and Innovation in Physics Education https://creativecommons.org/licenses/by-nc/4.0
Development of a Minimum Competency Assessment Instrument (AKM) for Students' Scientific Literacy on Hooke's Law and Elasticity
The low literacy rate and lack of question discussion in schools were the driving forces behind this research. Those problems caused students to have difficulty in understanding the material on Hooke's Law and elasticity. The researchers developed the Minimum Competency Assessment (AKM) literacy instrument as a learning resource to address this issue. The study aims to find out: (1) how the AKM instrument for students' scientific literacy was made and (2) how excellent it works, how challenging the questions are, how valid it is, and how reliable it is for students' scientific literacy on Hooke's Law and Elasticity at the senior high school level. This R&D method reseach used the Tessmer model. The research instruments consisted of question grid sheets and question validation sheets. This study produced two question packages (A and B), each consisting of twelve questions. The researchers examined the AKM instrument for scientific literacy on 24 students from MAN 1 Model Banda Aceh. The feasibility results show that the AKM instrument has met the very feasible category. The validation results from material experts yielded a percentage of 92.44%, while language experts reported a percentage of 85.83%. The trial results show the discriminating ability of AKM Instrument packages A and B in the excellent and outstanding categories. Package A displays reliability results of 0.791, while package B of 0.805. The AKM instrument for scientific literacy based on Hooke's Law and elasticity can be used as a supporting learning resource in or outside of learning activities.
The Influence of Discovery Learning Model Assisted by Multimedia Module on Students' Critical Thinking Skill
Proficiency in critical thinking is a crucial attribute that students must possess to effectively navigate the advancements in science and technology in the contemporary era of the fourth industrial revolution. Nevertheless, children's critical thinking abilities remain relatively deficient, and receive minimal instruction. Multimedia modules reinforce a discovery learning approach, providing an alternate method for developing critical thinking abilities. This research aims to determine the influence of the multimedia-assisted discovery learning paradigm on the development of students' critical thinking abilities. The research used a quasi-experimental approach, specifically a pretest-posttest control group design. Purposive sampling served as the sampling approach, ensuring that the students in the two classes under comparison shared the same initial competencies. We divided the 68 students in the research sample into two classes: the experimental class and the control class. We assess students' critical thinking abilities by administering an essay examination that evaluates their performance on critical thinking benchmarks. The data analysis for this research employs the independent t-test and the N-gain test. The study reveals that the experimental class outperforms the control class in terms of students' critical thinking abilities. The t-test's statistical significance, with a p-value of 0.000 or less than 0.05, confirms that the multimedia module-assisted discovery learning model has a significant impact on students' critical thinking abilities about momentum and impulse materials. The N-gain analysis of pretest and posttest results for students in the experimental class indicates a moderate rise in the five critical thinking indicators. We can conduct further studies to adapt this learning strategy to different topics. However, it is crucial to recognize that the instructor must invest time and creativity in preparing this multimedia module.
The Development of the E-Student Worksheet Assisted with PhET Simulation on the Material of Momentum and Impulse for High School/Islamic High School Levels
The limited facilities in the laboratory are an obstacle for students in carrying out practicums. The material on momentum and impulse is considered complicated by students, this is due to the limited use of printed books as the only teaching material in the physics learning process. Therefore, it is necessary to use additional teaching materials in the form of E-Student Worksheet to help students understand the concepts of momentum and impulse. This research has two main objectives, namely to design an E-Student Worksheet design assisted by PhET Simulation and to determine the feasibility of the e-worksheet. Making E-Student Worksheet with the help of PhET Simulation is used as an interactive learning animation simulation to deepen understanding and increase students' interest in physics. The E-Student Worksheet development process assisted by PhET Simulation follows the model developed by Alessi and Trollip, which consists of three stages: (1) Planning, (2) Design, and (3) Development. The result of this research is E-Student Worksheet assisted by PhET Simulation which focuses on momentum and impulse material. Determining the suitability of the product is carried out through validation by media experts and material experts, with the percentage of media expert validation reaching 94.37%, and material expert validation reaching 93.14%. Based on these results, it can be concluded that E-Student Worksheet is very suitable for teaching material in the learning process.
The Development of an Integrated Physics Module with Augmented-Assisted-Qur'an for Measurement Material
The main problems of current research are the limited measuring tools, handout-based teaching materials and 2D illustrated textbooks that are less varied, and the lack of integration of Al-Qur'an material with technology-based applications. In the educational field, one of the technological advancements is Augmented Reality (AR) which provides a shifting experience from 2D images to 3D. Therefore, technological integration is important to realize a physics module about measurement material and the Al-Qur’an to make students interested in learning by associating the teaching material and the everyday life context. This R&D applied the 4D model (Define, Design, Development, Dissemination). However, this research is limited to the practical development stage. The researchers used validation sheets from 3 aspects: material and media validation by 3 validators, and interpretation validation by 2 validators. The researchers distributed the practicality sheets to 2 teachers and 28 students The results of data analysis of material validation, media validation and expert interpretation obtained percentages consecutive percentages of 94.5%, 83.3%, and 91.6% with the category of very valid. Meanwhile, the practicality of the module based on the educators and students was 98.6% and 86.4% with the category of very practical.
The Development of the Two-Tier Diagnostic Test Instrument with Google Form to Measure Student Misconceptions on Energy and Energy Forms
This study develops a two-tier diagnostic test instrument with Google Forms- to measure student misconceptions about energy and energy forms. The development research used the 4-D model with 4 stages: (1) define; (2) design; (3) develop; and (4) disseminate. The researchers validated the product to evaluate the construct, material, and language aspects. Expert validation results declared the two-tier diagnostic test instrument very valid at 87.7%. The researchers tested the two-tier diagnostic test instrument with Google form to measure student misconceptions on 30 students and then analyzed using the Rasch model with the assistance of Ministep 5.6.2 software. Based on the results of the Rasch analysis, 20 valid items were obtained. The questions on the two-tier diagnostic test instrument to measure student misconceptions were reliable, with a Cronbach alpha value of 0.66, categorized as adequate. The final product of the developed instrument met the standards of instrument validity and reliability.
Development of a Multimedia Learning Module (MLM) Based on Local Wisdom of the Banga Welu Game to Increase Student Motivation in Physics Learning
This research aims to: (1) produce a multimedia learning module (MLM) based on the local wisdom of the Banga Welu game that is suitable and valid for use in learning, and (2) determine the effectiveness of a multimedia learning module (MLM) based on the local wisdom of the Banga Welu game in increasing motivation students in learning physics. This research is included in Research & Development (R&D) research according to the development design from 4D. The research design used in product trials is a pretest-posttest control group design. The subjects in this research consisted of 104 instrument and product testing students. Product validation was carried out using an ideal standard score (Sbi) and General Linear Model (GLM) with a significance level of 0.05 to test the product's effectiveness in increasing students' motivation in learning physics. The validation results of the validators show that the multimedia learning module (MLM) based on the local wisdom of the Banga Welu game is very suitable for use both in terms of the media aspect and the material aspect contained in it. The GLM with effect size result of students' physics learning motivation is 0.242 and is in the medium category. The results of this effect size test show that the multimedia learning module based on the local wisdom of the Banga Welu game effectively motivates students to learn physics.
Motivation from People Closest to Local and Non-Local Students Against Determining Physics Identity in Analytical Mechanics Courses
This study aims to find out more about the influence of motivation from people closest to them on the formation of physics identity, especially for local students (living in D.I. Yogyakarta) and non-local (from outside D.I. Yogyakarta), on the results of analytical mechanics courses. This qualitative descriptive study uses a descriptive-analytical approach based on the results of interviews with 8 sample respondents representing local students (living in D.I. Yogyakarta) and non-local (coming from outside D.I. Yogyakarta) in the Physics Education Department, Yogyakarta State University. All respondents have been able to describe their physics identity, accompanied by strong motivation from people closest to them, including themselves, without any differences between local and non-local students regarding the final results of analytical mechanics. After knowing the results of this study, it is hoped that students can further develop their physics identity so that it has an impact on the final grades of the courses they take.
Development of Renewable Energy Modules with Contextual Teaching Learning Helpful Augmented Reality (AR) Integrated Al-Qur’an Class X SMA/MA
This research was motivated by the limited teaching materials used by educators in the learning process. The only teaching materials available are textbooks and handouts, but there are no learning modules yet. The research was conducted on renewable energy material for class X SMA/MA. Augmented Reality (AR) is needed for renewable energy materials to be able to change images into three dimensions. Research conducted at Madrasah Aliyah strongly supports modules that integrate verses from the Koran. Therefore, it is necessary to develop a Renewable Energy module with Contextual Teaching Learning assisted by Augmented Reality (AR) integrated with the Koran. The type of development research used is the 4-D model (Define, Design, Development, Dissemination). However, the development of this AR-based integrated physics learning module for Al-Qur'an verses only uses three stages, namely Define, Design, and Development. The instrument used in this research is the validation sheet. The research results show that the module developed is valid and very practical for use by educators and students in learning.
The Educational Game Development of Physics Monopoly (Mofis) on the Materials of Momentum and Impulse for Learners at SHS/ISHS
The use of learning media is one of the learning tools that can help in the learning process. One of them is the development of a physics monopoly educational game (Mofis) based on the needs of students. This study aims to 1) produce a Mofis on momentum and impulse material for SHS/ISHS students, 2) know the quality of Mofis for SHS/ISHS students, and 3) Knowing students' responses to the Mofis which was developed on momentum and impulse material. This research is a Research and Development using 4D Thiagarajan models. This research was carried out up to the Develop step, namely extensive testing and implementation of Mofis. The instruments used were instrument and product validation sheets, Mofis quality assessment sheets, student response sheets, and implementation observation sheets. The product validation assessment in research uses Aiken's V scale with 3 scales. While assessing the quality of Mofis and student response sheets using a Likert scale with 4 scales. The result of this research is a Mofis on momentum and impulse material for SHS/ISHS students. Mofis quality based on the assessment of material experts, media experts, and high school physics teachers obtained Very Good criteria with an average score for each assessment of 3.68; 3.53; and 3.83. Student responses to Mofis in the limited testing obtained the Agree criteria with a mean score of 3.24 and in the extensive testing obtained the Strongly Agree criteria with a mean score of 3.28. The results of Mofis implementation in extensive trials by observers obtained Very Good criteria with a mean score of 3.63.
The Development of Electronic-based Student Worksheets to Facilitate the Critical Thinking Skills of Tenth Graders
Smartphones become something familiar to learners. Most learners have smartphones. Learners require guidance to use smartphones for learning. This matter becomes the principle of developing an electronic-based worksheet. Based on the encountered problems especially the materials about renewable energy and critical thinking, the learners needed the development of an electronic-based worksheet to facilitate their cognitive skills within the material of renewable energy. This research and development, R&D, applied the 4D design, starting from defining, designing, developing, and disseminating. However, this research only lasted until the development stage specifically the limited test. The result showed the category of extremely excellent from the learners. On the other hand, the implementation of the whole aspect was done excellently.