Boosting Numeracy Skills Through Multisensory Board Games
DOI:
https://doi.org/10.14421/joyced.2025.51-03Keywords:
media, multisensory, Board Game, numeracyAbstract
This study aims to determine the effectiveness of using a multisensory-based board game model to stimulate early childhood numeracy skills. This study uses a quasi-experimental method research design with a Non-Equivalent Control Group Design approach used in the effectiveness trial in this study. Descriptive and inferential statistical analyses were used to analyze the data in this study. The results of this study show that the effectiveness test shows the results of the N-Gain analysis there is an increase in the average value of children's numeracy skills in the experimental group with a value of 0.81 or equivalent to 80.98% in the high category, while the control group with a value of 0.59 or equivalent to 59.15% in the medium category. Furthermore, the results of the Independent Sample T-Test difference test showed a significant difference between the average posttest scores in the control and experimental groups. This is based on the calculated t value of 13.347, which exceeds the t table value, with a significance level of p < 0.05 (p = 0.000). Thus, the effectiveness test states that using multisensory-based board game media effectively stimulates the numeracy skills of early childhood children.
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