Development of Mathematics Educational Games Through PowerPoint for Early Childhood
DOI:
https://doi.org/10.14421/joyced.2022.22-01Keywords:
Mathematics, Educational Games, PowerPoint, Early ChildhoodAbstract
This research has entitled the development of mathematics educational games in the form of power points for children aged 5-6 years to produce learning media that attract children's interest in mathematics learning at Muthiah Islamic School Kindergarten, Kayuagung. This development uses a combination of the Alessi & Trollip model and formative evaluation from Tessmer. Data collection techniques use expert reviews, interviews, and observations. The results showed that the one-to-one evaluation stage obtained an average of 86% of children's observation results on eight themes with very good categories, so the product was declared practical and easy to use for children. Meanwhile, in the small group evaluation stage, the average results of children's observations on eight themes were obtained by 92% with excellent categories. From all the stages that have been carried out, it can be concluded that mathematical educational games in the form of power points are declared valid and practical for children.
Downloads
References
Anggraini, W., & Darma Putri, A. (2019). Penerapan Metode Bermain Peran (Role Playing) dalam Mengembangkan Kognitif Anak Usia 5-6 Tahun. Jeced, 1(2), 104–114.
Budasi, I. G., Ratminingsih, N. M., Agustini, K., & Risadi, M. Y. (2020). Power point game, motivation, achievement: The impact and students’ perception. International Journal of Instruction, 13(4). https://doi.org/10.29333/iji.2020.13432a
Busril, A., Mayar, F., & Eliza, D. (2020). Pengaruh Permainan Logico Terhadap Kemampuan Berhitung di Taman Kanak-Kanak Aisyiyah Bustanul Athfal Kayu Gadang. Islamic EduKids, 2(1). https://doi.org/10.20414/iek.v2i1.2270
Dewi, R. K., Kamid, K., & Saharudin, S. (2019). Pemerolehan Pengetahuan Matematika pada Anak Usia Dini. Edumatica : Jurnal Pendidikan Matematika, 9(1). https://doi.org/10.22437/edumatica.v9i1.5624
Ezkanandyta, N., Rachmawati, Y., & Mariyana, R. (2019). Efektivitas Penggunaan Busy Book Terhadap Kecerdasan Logika Matematika Anak Usia Dini. Edukid, 16(1). https://doi.org/10.17509/edukid.v16i1.20874
Febrinatasia, W. (2019). Pengembangan Media Pembelajaran Maze Game berbasis Power Point untuk Mata Kuliah English for Biology. … Pembelajaran Maze Game Berbasis Power ….
Hasjiandito, A., & Adiarti, W. (2016). Efektivitas Media Pembelajaran Berbasis Powerpoint Tema Agama Di Kb-Tk Assalamah Ungaran Kabupaten Semarang. Jurnal Penelitian Pendidikan Unnes, 33(1), 7–12.
Ibda, F. (2015). PERKEMBANGAN KOGNITIF : TEORI JEAN PIAGET. Jurnal Intelektualita, 3, 27–38.
Kafai, Y. B., & Burke, Q. (2015). Constructionist Gaming: Understanding the Benefits of Making Games for Learning. Educational Psychologist, 50(4), 313–334. https://doi.org/10.1080/00461520.2015.1124022
Kara, N., & Cagiltay, K. (2020). Smart toys for preschool children: A design and development research. Electronic Commerce Research and Applications, 39. https://doi.org/10.1016/j.elerap.2019.100909
Larasati, A. A. (2019). PENGEMBANGAN MEDIA PEMBELAJARAN TRAVEL GAME PADA MATERI INTEGRAL TAK TENTU. AL-Ahya, 01(01), 219–232.
Laurens, T., Mananggel, M. B., & Sapulette, F. (2021). PENGEMBANGAN MEDIA PEMBELAJARAN DESAIN GRAFIS DAN ANALISIS REAL BERBASIS DIGITAL. Jurnal Magister Pendidikan Matematika (JUMADIKA), 3(2). https://doi.org/10.30598/jumadikavol3iss2year2021page85-92
Maryani, S. (2019). Math Game for Early Childhood. Empowerment, 8(1), 39. https://doi.org/10.22460/empowerment.v8i1p39-48.1156
Okdiantari, E., & Komalasari, D. (2019). Pengembangan alat permainan edukatif (APE) prisma angka untuk meningkatkan kemampuan kognitif anak usia 4-5 tahun. PAUD Teratai.
Panggayudi, D. S., Suweleh, W., & Ihsan, P. (2017). Media Game Edukasi Berbasis Budaya Untuk Pembelajaran Pengenalan Bilangan Pada Anak Usia Dini. Journal of Mathematics Education, Science and Technology, 2(2), 255–266.
Pratiwi, E. Y. R., & Siswanto, M. B. E. (2020). Pengembangan Education Game Berbasis Microsoft Power Point dalam Media Pembelajaran Pendidikan Kewarganegaraan. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 4(1). https://doi.org/10.20961/jdc.v4i1.43331
Sari, K. M., & Setiawan, H. (2020). Kompetensi Pedagogik Guru dalam Melaksanakan Penilaian Pembelajaran Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(2). https://doi.org/10.31004/obsesi.v4i2.478
Sari, N. M., & Yetti, E. (2020). Pengembangan Media Permainan Mipon ’ s Daily untuk Meningkatkan Kemampuan Berhitung Anak Abstrak. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(2), 831–839. https://doi.org/10.31004/obsesi.v4i2.428
Selvi, I. D. (2019). Pengembangan Bahan Ajar Materi Bilangan Berbasis Saintifik Untuk Anak Usia 5-6 Tahun Di Tk Islam Alkautsar Indralaya. Jurnal Tumbuh Kembang : Kajian Teori Dan Pembelajaran PAUD, 6(1). https://doi.org/10.36706/jtk.v6i1.8338
Selvi, I. D., & Saraswati, D. A. (2021). Pompom Box Toy to Develop Numeracy Skills in Early Childhood. Sawwa: Jurnal Studi Gender, 16(2), 191–212. https://doi.org/10.21580/sa.v16i2.8012
Selvi, I. D., & Wulantaka, N. (2020). Pengembangan Kreativitas Dan Alat Permainan Edukatif Anak Usia Dini Dalam Perspektif Atribut Dan Organisasi. PAUDIA : Jurnal Penelitian Dalam Bidang Pendidikan Anak Usia Dini, 9(1), 103–110.
Setiawan, A. (2018). Meningkatkan Kemampuan Berhitung Anak Usia Dini Melalui Media Pembelajaran Matematika di RA Ma’arif 1 Kota Metro. Seling:Jurnal Program Studi PGRA, 4.
Singh, P., Hoon, T. S., Md Nasir, A., Md Ramly, A., Md Rasid, S., & Meng, C. C. (2021). Card game as a pedagogical tool for numeracy skills development. International Journal of Evaluation and Research in Education, 10(2). https://doi.org/10.11591/ijere.v10i2.20722
Suhendro, E. (2020). Strategi Pembelajaran Pendidikan Anak Usia Dini di Masa Pandemi Covid-19. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 5(3), 133–140. https://doi.org/10.14421/jga.2020.53-05
Suyadi, S., & Selvi, I. D. (2019). Implementasi Mainan Susun Balok Seimbang Berbasis Kearifan Lokal Yogyakarta untuk Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1). https://doi.org/10.31004/obsesi.v4i1.345
Suyadi, & Selvi, I. D. (2022). Online learning and child abuse: the COVID-19 pandemic impact on work and school from home in Indonesia. Heliyon, 8(1), e08790. https://doi.org/10.1016/j.heliyon.2022.e08790
Tessmer, M. (1993). Planning and conducting formative evaluations: Improving the quality of education and training. In Planning and Conducting Formative Evaluations. Routledge. http://books.google.com/books?hl=en&lr=&id=GZbe0pOj4FUC&oi=fnd&pg=PA7&dq=Planning+and+Conducting+Formative+Evaluations&ots=HiIZ3PiNWC&sig=jHf9OVbV88BBSj6X9--n5KnxK-0
Utami, W. Z. S. (2017). Pengembangan Media Pembelajaran Matematika Untuk Meningkatkan Konsentrasi Dan Minat Belajar Siswa Tuna Grahita. Jurnal Teknologi Pendidikan Volume, 2(April).
Wirajaya, O., Widiawati, W., & Rahayu, C. (2019). Penggunaan Power Point Game pada Materi Persegi Panjang Kelas VII SMP Muhammadiyah Pagaralam. ARITHMETIC: Academic Journal of Math, 1(2). https://doi.org/10.29240/ja.v1i2.966
Yosepina Handarini, Y. H. (2019). Efektivitas Media Pembelajaran Corong Berhitung Untuk Meningkatkan Hasil Belajar Penjumlahan Sederhana Pada Anak Kesulitan Belajar. Jurnal Penelitian Pendidikan Kebutuhan Khusus, 7.