Comparison Analysis between Kinect Grayscale and Depth Images
PDF

Keywords

Kinect
Grayscale
Depth Image
User Interface

How to Cite

Antoni, F., Asyhab, N., Yazid, A. S., & Rifa’i, A. F. (2016). Comparison Analysis between Kinect Grayscale and Depth Images. IJID (International Journal on Informatics for Development), 5(1), 7–14. https://doi.org/10.14421/ijid.2016.05102

Abstract

The purpose of this research is to know which method is more appropriate in the application of user interfaces. A data collection method used in this research is the literature study. This literature study method is done by reading books, scientific journals, papers, and using internet media as a source of information. Based on the research conducted it can be concluded that from both methods it has advantages and disadvantages. Grayscale method is good for fast processing and image processing. While the depth method is good for applications that require a high level of accuracy and require high resources.
https://doi.org/10.14421/ijid.2016.05102
PDF

References

Engelbart, D. (2008). Doug Engelbart Institute. Accessed from dougengebart.org.

Dernoncourt, F. (2012). Replacong the Computer Mouse. Accessed from https://arxiv.org/abs/1410.5907

Borestein, Greg. (2012). Making things see. Cambridge: O'reilly.

Creative Commons License
IJID (International Journal on Informatics for Development) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License