Improving the Learning Outcomes of Natural and Social Science (IPAS) through Diorama Media: A Meaningful Learning Study at Madrasah Ibtidaiyah
DOI:
https://doi.org/10.14421/al-bidayah.v17i2.11965Keywords:
diorama media, learning outcames, meaningful learning, ipasAbstract
Diorama media is one of the learning facilities that can be used effectively in learning IPAS at the Madrasah Ibtidaiyah level. This medium has the advantage of presenting abstract concepts, such as the water cycle, in be more concrete and easier-to-understand way for students through three-dimensional visualization. The primary purpose of this study is to observe changes in students' understanding of water cycle aterials before and after the use of diorama media. This study uses a quantitative approach with an experimental method that applies to the One Group Pretest-Posttest Design. All students of class V MI, As Salam Karangawen, went through a total sampling technique. Data was collected using written tests in the form of pretests and posttests to measure the improvement of learning outcomes, observations to see the process and involvement of students in learning, and documentation as supporting data. The results of the study show two main findings. First, the use of diorama media has proven to be effective in improving student learning outcomes in science subjects. This is proven by the average N-Gain obtained, which is 0.6764 or the equivalent of 67. 64%. Based on the N-Gain score interpretation table, this value is in the range of 56-75% which is included in the ”fairly effective” category . Second, this media can create more meaningful learning, where students can relate the concepts learned to real phenomena in daily life.
Downloads
References
Alafnan, M. A. (2025). Enhancing educational outcomes using AlAfnan taxonomy: integrating cognitive, affective, and psychomotor domains. International Journal of Evaluation and Research in Education, 14(3), 2419–2437.
Anggito, A. T. L. M. N. R. A. N. P. N. A. (2023). The Effectiveness Of Interactive Multimedia - Based Learning Methods To Increase The Motivation Of Elementary School Teachers In The JSIT Kulonprogo Environment. Al-Bidayah : Jurnal Pendidikan Dasar Islam, Vol. 15 No. 1 (June 2023), Hlm. 41–56, 15.
Arikunto, S. (2013). Prosedure Penelitian Suatu Pendekatan Praktik. Rineka Cipta.
Astuti, C. C., Wiguna, A., Latifa, F. N., & Olvyya, A. (2022). Development Of Android-Based "Mbarengi" Statistics E-Module As An Innovation For Statistics Learning Media With Hybrid Learning. BAREKENG: Jurnal Ilmu Matematika Dan Terapan, 16(2), 515–524. https://doi.org/10.30598/barekengvol16iss2pp515-524
Blown, T. G. K. B. E. J. (2024). Ausubel ’ s meaningful learning re-visited. February 2023, 4579–4598.
Bogusevschi, D., & Muntean, G.-M. (2019). Water Cycle in Nature – An Innovative Virtual Reality and Virtual Lab: Improving Learning Experience of Primary School Students. Proceedings of the 11th International Conference on Computer Supported Education, 304–309. https://doi.org/10.5220/0007760803040309
Chandrasekera, T., Hosseini, Z., Perera, U., & Bazhaw Hyscher, A. (2025). Generative artificial intelligence tools for diverse learning styles in design education. International Journal of Architectural Computing, 23(2), 358–369.
Cheng, S., Hwang, G., & Chen, C. (2019). From reflective observation to active learning: A mobile experiential learning approach for environmental science education. British Journal of Educational Technology, 50(5), 2251–2270. https://doi.org/10.1111/bjet.12845
Cirkony, C., Fragkiadaki, G., & Gunstone, R. (2025). School Science: An Approach to Rethinking What Students Learn and How They Might be Better Engaged. Science Education. https://doi.org/10.1002/sce.21949
Cole, M., & John-steiner, V. (1978). Mind in Society The Development.
do Livramento Gonçalves, G., Deggau, A. B., Rita, R. M., Birch, R. S., & de Andrade Guerra, J. B. S. O. (2023). Impacts of Fourth Industrial Revolution on Education for Sustainable Development in Higher Education Institutions. In Educating the Sustainability Leaders of the Future (pp. 513–537). Springer.
Faradita, M. N., Naila, I., & Sadida, Q. (2024). Development of Diorama Media in Science Subject for 5 th Grade Elementary Student. 8(2).
Fitriyani, D. A. (2024). Innovative Diorama Learning Media to Improve Elementary School Students ’ Natural and Social Science Learning Outcomes. 57, 656–665.
Guedes, L. S., Zanardi, I., Span, S., & Landoni, M. (2023). Multisensory Diorama: Enhancing Accessibility and Engagement in Museums (pp. 628–637). https://doi.org/10.1007/978-3-031-42283-6_34
Harrington, M. C. R. (2020). Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 70–78. https://doi.org/10.23919/iLRN47897.2020.9155202
Herder, T., & Rau, M. A. (2022). Representational-competency supports in the context of an educational video game for undergraduate astronomy. Computers & Education, 190, 104602. https://doi.org/10.1016/j.compedu.2022.104602
Jardioui, Y., Elachqar, A., & Kaddari, F. (2025). Impact of Contextualization on Learning the Water Cycle in Moroccan Secondary Schools. Journal of Educational and Social Research, 15(4), 428. https://doi.org/10.36941/jesr-2025-0149
Kong, Y. (2021). The Role of Experiential Learning on Students’ Motivation and Classroom Engagement. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.771272
Lenilda Austrilino, Rosana Quintella Brandão Vilela, Carmen Eurydice C. G. Ribeiro, & Mércia Lamenha Medeiros. (2023). Planejamento Didatico: Promovendo Experiencia Exitosa Na Pos-Graduacao. New Trends in Qualitative Research, 17, e827. https://doi.org/10.36367/ntqr.17.2023.e827
Li, F., & Zhang, L. (2025). The application of deep learning in English culture and situational teaching. Journal of Computational Methods in Sciences and Engineering, 25(3), 2690–2702. https://doi.org/10.1177/14727978251321398
Maldonado-Trapp, A., & Bruna, C. (2024). The Evolution of Active Learning in Response to the Pandemic: The Role of Technology (pp. 247–261). https://doi.org/10.1007/978-3-031-61943-4_16
Marín-Rodríguez, N. J., Morán, B. V. G., & Gerardou, F. S. (2025). Scientometric Analysis of Active Learning and Authentic Assessment Between 2002 and 2024: Recent Trends and Further Research. In The Emerald Handbook of Active Learning For Authentic Assessment (pp. 15–35). Emerald Publishing Limited. https://doi.org/10.1108/978-1-83797-857-120251002
Meltzer, D. E. (2002). The relationship between mathematics preparation and conceptual learning gains in physics: A possible “hidden variable” in diagnostic pretest scores. American Journal of Physics, 70(12), 1259–1268. https://doi.org/10.1119/1.1514215
Méndez-Hinojosa, L. M., & Segura-Arévalo, M. L. (2022). Design and Psychometric Properties of the Strategies for Meaningful Learnings Scale. European Journal of Educational Research, volume-11-(volume-11-issue-3-july-2022), 1413–1425. https://doi.org/10.12973/eu-jer.11.3.1413
Moro Ramos, S. (2024). Canva como herramienta para promover el aprendizaje significativo en la enseñanza del inglés como lengua extranjera. European Public & Social Innovation Review, 9, 1–19. https://doi.org/10.31637/epsir-2024-869
Nurfirdaus, N., Maryaman, E., Saripudin, D., & Darmawan, W. (2024). Meaning of learning model? Shaping the creative behavior of Cirebon coastal students. 020013. https://doi.org/10.1063/5.0234729
Nurhalimah, U., & Waluyo, E. (2025). Effectiveness Digital Diorama Media To Improve Students ’ Concept Understanding Of Food Chain Material In Elementary School. 9(2), 3784–3794. https://doi.org/10.31949/jee.v9i2.13758
OECD. (2019). Trends Shaping Education 2019.
Phillips, B. M., Clements, D. H., & Sarama, J. (2021). Early literacy and multimodal learning: The role of visual and interactive media in concept development. Journal of Early Childhood Literacy, 21((4)), 623–642. https://doi.org/https://doi.org/10.1177/1468798420941583
Pinandito, A., Akbar, M. A., Kharisma, A. P., Brawijaya, U., & Korespondensi, P. (2025). Penerapan Teori Meaningful Learning Pada Pengembangan Media Pembelajaran Kit-Build Concept Map Berbasis Knowledge Application Of Meaningful Learning Theory In The Development Of Knowledge Reconstruction-Based Kit-Build Concept Map. 12(2), 379–390. https://doi.org/10.25126/jtiik.2025129435
Poli, A., Gambini, A., Pezzotti, A., Broglia, A., Mazzola, A., Muschiato, S., Standoli, C. E., Zambarbieri, D., & Costa, F. (2018). Digital Diorama: An Interactive Multimedia Resource for Learning the Life Sciences. In Optimizing Human-Computer Interaction With Emerging Technologies (pp. 52–82). IGI Global Scientific Publishing.
Sakti, S. A., Rahman, A., & Wahyuni, D. (2024). Ethnopedagogy and the revitalization of local wisdom in primary education: A framework for contextual learning. International Journal of Educational Research, 127. https://doi.org/https://doi.org/10.1016/j.ijer.2024.102236
Scheersoi, A., & Tunnicliffe, S. D. (2019). Introduction: Natural History Dioramas and Science Educational Aspects. In Natural History Dioramas – Traditional Exhibits for Current Educational Themes (pp. 1–8). Springer International Publishing. https://doi.org/10.1007/978-3-030-00175-9_1
Sugiyono. (2020). Metodologi Penelitian Kuantitatif, Kualitatif dan R & D.
Trowbridge, C. A. (2019). Dioramas and Teachers: Looking, Thinking, Drawing, and Talking. In Natural History Dioramas – Traditional Exhibits for Current Educational Themes (pp. 159–170). Springer International Publishing. https://doi.org/10.1007/978-3-030-00175-9_11
Trummel, B. (2024). Instilling a Sense of Wonder in Elementary and High School Science Students. In Polar and Climate Change Education (pp. 136–150). Routledge. https://doi.org/10.4324/9781003486961-8
Ummu Jauharin Farda, L. I. P. dan H. S. M. (2024). Pembelajaran Berdiferensiasi di SD/MI (Penerapan Strategi Four Me pada Pembelajaran IPAS).
van der Sande, L., Segers, E., & Verhoeven, L. (2023). Motivation-based reading interventions and their impact on comprehension outcomes in primary education: A meta-analytic review. Reading and Writing, 35((5)), 1123–1145. https://doi.org/https://doi.org/10.1007/s11145-022-10389-4
Wafiqni, N. L. R. H. N. (2023). Evaluation Of The Implementation Of Science Literacy-Based Learning In Madrasah Ibtidaiyah. Al‑Bidayah : Jurnal Pendidikan Dasar Islam, Vol. 15 No. 1 (2023). https://doi.org/10.14421/albidayah.v15i1.1001
Wang, J. (2023). An Empirical Studying : Blended Teaching Design Based on Deep Learning. 508–517. https://doi.org/10.4236/ce.2023.143035
Yildirim, F. S. (2020). The Effect of the Augmented Reality Applications in Science Class on Students ’ Cognitive and Affective Learning To cite this article : The Effect of the Augmented Reality Applications in Science Class on Students ’ Cognitive and Affective Learning. https://doi.org/10.21891/jeseh.751023
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Ummu Jauharin Farda, Fitria Martanti, Ana Quthratun Nada, Dwi Pitriani

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors hold and retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Al-Bidayah: jurnal pendidikan dasar Islam is openly accessible which means that all available content is freely accessible at no charge, either to the user or to his or her agency.
Users who are allowed to read, download, copy, distribute, print, search, or submit to the full text of the article should not seek permission from publishers or authors first with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.








