Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender
DOI:
https://doi.org/10.14421/jiska.2021.61-01Abstract
The animating process is a process in making animation. Many animations seem less clear in delivering messages to the audience. This is because the images and motion of the animation are less real. In making animations, methods are needed to produce quality movements. The method of making animated motions varies depending on the animation pattern you want to create. This research will discuss the Pose to Pose method and will be implemented in the process of making 3D animation that tells the second crusade. The process of warfare involving many people will be in this animation. This method is used in basic human movements in the story. So that the animation looks more real. In making this animation utilizing Blender software starting from the initial stage of manufacture to completion.
References
Affandi, Y., Satia Nuryanto, N., Mahendra, E., & Eka Setiawan, S. (2019). Implementasi Metode Pose to Pose dalam Pembuatan Animasi 2D Gerakan Ruku’ Shalat. Respati, 14(1), 12–16.
Broomhall, C. (2016, February). 3-D (three dimensions or three-dimensional). WhatIs.Com. https://whatis.techtarget.com/definition/3-D-three-dimensions-or-three-dimensional
Firdaus, F. (2019). Simulasi gerak hewan burung menggunakan metode pose to pose dalam pembuatan animasi 3D dalam surat Al-Fill. Universitas Islam Negeri Maulana Malik Ibrahim.
Hendrianto, G. (2018). Penciptaan Animasi “Upload” Dengan Teknik Animasi Digital 2D. Journal of Animation and Games Studies, 3(2), 185–220. https://doi.org/10.24821/jags.v3i2.1858
Mahardika, A., & Destiana, H. (2014). Animasi Interaktif Pembelajaran Pengenalan Hewan Dan Alat Transportasi Untuk Siswa Taman Kanak - Kanak. Jurnal Pilar Nusa Mandiri, 10(1), 100–111.
Mariana, Y. (2017). Film Animasi 3D Jurnalis Sindo. Jurnal Seni Design Dan Budaya, 2(1), 18–26.
Nainggolan, H. (2017). Perancangan Animasi Wayang Pandawa Lima Dalam Lakon Pilkada dengan Menggunakan Metode Pose to Pose. Majalah Ilmiah Informasi Dan Teknologi Ilmiah (INTI), 5(1), 64–69.
Prasetya, D. R. (2013). Analisis Pengelolaan Pengaduan Masyarakat Dalam Rangka Pelayanan Publik (Studi Pada Dinas Komunikasi Dan Informatika Kota Malang). Jurnal Administrasi Publik (JAP), 2(1), 1151–1158.
Purwanto, I. H., Qodarsih, L., Majid, F. H., & Syamrahmarini, K. A. (2019). Implementasi Pose To Pose pada Simulasi Gerak Panda Berjalan Dengan Teknik Frame By Frame. Jurnal Explore STMIK Mataram, 9(1), 43–46. https://doi.org/10.35200/explore.v9i1.164
Salmon, S. F., Tulenan, V., & A. Sugiarso, B. (2017). Penggunaan Metode Pose to Pose dalam Pembuatan Animasi 3D Tarian Minahasa Maengket. Jurnal Teknik Informatika, 12(1), 1–9. https://doi.org/10.35793/jti.12.1.2017.17867
Simamora, P. R., & Zega, S. A. (2019). PERANCANGAN 3D MODELING DAN VFX WATER SIMULATION DALAM ANIMASI 3D BERJUDUL “BLUE & FLASH.” Journal of Applied Multimedia and Networking (JAMN), 3(2), 2548–6853.
Suparni. (2016). Metode Pembelajaran Membaca Doa Berbasis Multimedia Untuk Anak Usia Dini. IJSE - Indonesian Journal on Software Engineering, 2(1), 57–63.
Syahfitri, Y. (2011). Teknik Film Animasi Dalam Dunia Komputer. Jurnal SAINTIKOM, 10(3), 213–217.
Tangngareng, T. (2017). PERANG SALIB Telaah Historis dan Eksistensinya. Rihlah: Jurnal Sejarah Dan Kebudayaan, 5(1), 54–63. https://doi.org/10.24252/RIHLAH.V5I1.3183
Waeo, V., Lumenta, A. S. M., & A. Sugiarso, B. A. (2016). Implementasi Gerakan Manusia Pada Animasi 3D Dengan Menggunakan Menggunakan Metode Pose to pose. Jurnal Teknik Informatika, 9(1), 1–8. https://doi.org/10.35793/jti.9.1.2016.14641
Wildy, U. A. (2018). Animating Karakter pada Film Animasi 3D Perjalanan Rempah - Rempah. https://doi.org/10.5281/ZENODO.1321334
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with this journal agree to the following terms as stated in http://creativecommons.org/licenses/by-nc/4.0
a. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
b. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
c. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.