Analysis of The Effect of The Quizwhizzer Game on Student Learning Motivation Through Assessment for Learning in Islamic Religious Education and Moral Education Subjects
Keywords:
Assessment For Learning, Learning Motivation, Islamic Religious Education, Islamic Religious Education and Moral Education, QuizwhizzerAbstract
This study was motivated by the low learning motivation of students in Islamic Religious Education and Moral Education subjects, as well as the suboptimal use of the Quizwhizzer game through Assessment For Learning. The purpose of this study was to analyse the effect of the Quizwhizzer game on student learning motivation and to calculate the magnitude of this effect empirically through a quantitative approach. The study used a quasi-experimental method with a nonequivalent control group design. The research subjects consisted of 32 students in class VII C as the experimental group and 32 students in class VII D as the control group at SMPN 1 Prambanan Sleman, selected through purposive sampling. Data were collected using observation sheets and learning motivation scales, then analysed using dependent sample t-tests, independent sample t-tests, and effect size tests (Pearson's r and Cohen's d). The results showed that the Quizwhizzer game through Assessment For Learning had a positive effect on student learning motivation. This was proven by the dependent test with a value of t(31) = -5.937, p = 0.000 (p < 0.05), and the independent test with a value of t(62) = 5.195, p = 0.000 (p < 0.05). The effect size was classified as strong, with a value of r = 0.55 and d = 0.83 (large effect).
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