The Development of QR-Code-Based Educational Snake and Ladder Game as A Medium for Islamic Education Learning at SMP Negeri 2 Satu Atap Halongonan
Keywords:
Learning Media, Snakes and Ladders, QR Code, Islamic Religious EducationAbstract
Learning media play a crucial role in enhancing the effectiveness of education. In the subject of Islamic Religious Education (PAI), learning is often perceived as difficult and less engaging, thereby requiring innovations through interactive media. This study aims to develop and assess the feasibility of a learning medium based on the educational board game Snakes and Ladders integrated with QR Codes. The research employed the Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). A limited trial was conducted with 15 seventh-grade students at SMP Negeri 2 Satu Atap Halongonan. Validation results indicated a very high level of feasibility, with scores of 100% from material experts, 97% from media experts, and 91% from peer reviewers. Teacher assessments reached 90%, while student responses achieved 98%, confirming that the medium is highly feasible for use in teaching the topic of ṭaharah (purification from impurities and ritual uncleanness). Thus, the QR Code–based Snakes and Ladders medium can serve as an innovative alternative in PAI learning.
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