0
Views
0
Downloads
ARSUKA: An Augmented Reality–Based Learning Application for Introducing Kaili Tribal Culture in Early Childhood Education
Main Article Content
Abstract
This study examines the development, feasibility, and initial effectiveness of ARSUKA, an augmented reality (AR)-based learning application designed to introduce selected elements of Kaili tribal culture in early childhood education. Although AR has been widely used in early childhood settings, much of the literature has focused on cognitive or STEM-related outcomes, with more limited attention to locally grounded cultural content, particularly in Global South contexts. To address this gap, the study employed a Research and Development approach using the Hannafin and Peck model, involving needs assessment, design, and development-implementation. The application integrated Kaili cultural elements, including local language, traditional clothing, and folk songs, into an interactive AR environment supported by flashcards and puzzle-based markers. Feasibility was examined through validation by three information technology experts, three material experts, and 12 early childhood education teachers. Initial effectiveness was evaluated through a one-group pretest-posttest field trial involving 19 children aged 5-6 years in a public kindergarten in Donggala Regency, Central Sulawesi. The results showed high feasibility ratings and improvement in children’s observed acquisition of selected Kaili cultural knowledge, with mean scores increasing from 28.2 to 78.9 and an N-Gain score of 0.71. These findings suggest that AR can be designed as a culturally situated pedagogical medium rather than merely a technological add-on. The study offers a grounded example of how digital media may mediate indigenous cultural content in developmentally appropriate ways while remaining attentive to local classroom conditions. The findings should nevertheless be interpreted as evidence of initial feasibility and early effectiveness, given the small sample, single-site implementation, and short evaluation period.
Keywords:
Article Details
How to Cite
Copyright

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Copyright Notice
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal, provided that the work is not used for commercial purposes.
- Authors can enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Privacy Statement
The names and email addresses entered in this journal site will be used exclusively for the stated purposes of this journal and will not be made available for any other purpose or to any other party.
How to Cite
References
Ajao, S. O., Aworinde, H. O., Falola, P. B., Adeniyi, A. E., & Sakpere, A. B. (2024). Augmented reality in experiential learning: An overview. In 2024 IEEE 5th International Conference on Electro-Computing Technologies for Humanity (NIGERCON) (pp. 1–8). IEEE. https://doi.org/10.1109/NIGERCON62786.2024.10927359
Ajit, G. (2021). A systematic review of augmented reality in STEM education. Studies of Applied Economics, 39(1). https://doi.org/10.25115/eea.v39i1.4280
Albayrak, S., & Yilmaz, R. M. (2022). An investigation of pre-school children’s interactions with augmented reality applications. International Journal of Human-Computer Interaction, 38(2), 165–184. https://doi.org/10.1080/10447318.2021.1926761
Alfis, A., & Sasmita, S. (2021). Implementasi Hannafin & Peck model pada aplikasi animasi pembelajaran teori graph berbasis Android. Jurnal Teknologi Informasi Mura, 13(1), 24–33. https://doi.org/10.32767/JTI.V13I1.1288
Angraini, L. M., Yolanda, F., & Muhammad, I. (2023). Augmented reality: The improvement of computational thinking based on students’ initial mathematical ability. International Journal of Instruction, 16(3), 1033–1054. https://doi.org/10.29333/iji.2023.16355a
Aslam, F., Rahman, H., Wahid, S. A., Wahid, S. A., & Ali, N. (2025). Enhancing children’s learning experience through alphabet AR-game: A usability and acceptability assessment of augmented reality game-based learning. Multimedia Tools and Applications, 84(25), 29183–29205. https://doi.org/10.1007/s11042-024-20346-0
Asrifan, A., Ilyas, S. N., Asti, A. S. W., Afifah, F., Lismayani, A., & Saodi, S. (2025). Educational experience and expertise: Exploring terminological dimensions in shaping childhood. In Shaping childhood through educational experiences (pp. 1–28). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-9969-9.ch001
Aydoğdu, F. (2022). Augmented reality for preschool children: An experience with educational contents. British Journal of Educational Technology, 53(2), 326–348. https://doi.org/10.1111/bjet.13168
Bakri, T. S. M., Nirmala, B., & Annuar, H. (2025). Augmented reality-based digital collage for developing children’s fine motor skills. In Proceedings of the 1st International Conference on Educational Science and Teacher Education (ICESTE 2025) (Vol. 206). https://doi.org/10.2991/978-2-38476-489-1_17
Balikci, S., Gulboy, E., & Rakap, S. (2025). Early childhood administrators’ attitudes towards inclusive education: A systematic review. Education Sciences, 15(6), Article 734. https://doi.org/10.3390/educsci15060734
Bennett, S. V., Gunn, A. A., van Beynen, K., & Morton, M. L. (2022). Religiously diverse multicultural literature for early childhood. Early Childhood Education Journal, 50(4), 663–673. https://doi.org/10.1007/s10643-021-01180-7
Berglund, A. (2023). Overcoming integration thresholds for augmented reality. International Journal of Emerging Technologies in Learning, 18(14), 51–. https://doi.org/10.3991/ijet.v18i14.38385
Bronfenbrenner, U. (1979). The ecology of human development: Experiments by nature and design. Harvard University Press.
Burakgazi, S. G. (2025). The ecological model of human development. In Exploring adult education through learning theory (pp. 325–342). IGI Global. https://doi.org/10.4018/979-8-3693-5812-2.ch013
Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. In Innovations in smart learning (pp. 13–18). https://doi.org/10.1007/978-981-10-2419-1_2
Crespo Torres, N. M., Fernández Torres, A. del R., Gonzales Valero, M. I., Esparza Cruz, N. K., & León-Acurio, J. (2019). The augmented reality in the teaching-learning process of children from 3 to 5 years old. In The International Conference on Advances in Emerging Trends and Technologies (pp. 207–218). https://doi.org/10.1007/978-3-030-32022-5_20
D’souza, L., Sawant, S., Pujari, N., Shetgaonkar, N., & Naik, P. (2025). EDUFUSION: Augmented reality for education. In 2025 5th International Conference on Soft Computing for Security Applications (ICSCSA) (pp. 1789–1796). https://doi.org/10.1109/ICSCSA66339.2025.11170769
Faas, S., Kasüschke, D., Nitecki, E., Urban, M., & Wasmuth, H. (Eds.). (2019). Globalization, transformation, and cultures in early childhood education and care: Reconceptualization and comparison. Springer. https://doi.org/10.1007/978-3-030-27119-0
Fauzi, W. J., Radzuan, N. R. M., Ngah, E., Rani, A. A., & Ali, F. (2021). Digitising English language learning for early childhood educators in Malaysian context: The rationale. Asia-Pacific Journal of Research in Early Childhood Education, 15(3). https://doi.org/10.17206/apjrece.2021.15.3.113
Garg, N., Kaur, A., Ahmad, F., & Dutta, R. (2025). Augmenting education: The transformative power of AR, AI, and emerging technologies. Human Behavior and Emerging Technologies, 2025(1), Article 5681184. https://doi.org/10.1155/hbe2/5681184
Garg, N., Kaur, A., & Dutta, R. (2025). Marker-based augmented reality in Unity: Enhancing education through interactive visualization. In 2025 3rd International Conference on Communication, Security, and Artificial Intelligence (ICCSAI) (Vol. 3, pp. 374–378). https://doi.org/10.1109/ICCSAI64074.2025.11064199
Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9
Gun, E., & Atasoy, B. (2017). The effects of augmented reality on elementary school students’ spatial ability and academic achievement. Egitim ve Bilim, 42(191). https://doi.org/10.15390/eb.2017.7140
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809
Han, X., Liu, Y., Li, H., Fan, Z., & Luo, H. (2020). Augmenting the makerspace: Designing collaborative inquiry through augmented reality. In International Conference on Blended Learning (pp. 148–159). https://doi.org/10.1007/978-3-030-51968-1_13
Hannafin, M. J., & Peck, K. L. (1988). The design, development, and evaluation of instructional software. Macmillan Publishing Company.
Hassan, S. A., Rahim, T., & Shin, S. Y. (2022). ChildAR: An augmented reality-based interactive game for assisting children in their education. Universal Access in the Information Society, 21(2), 545–556. https://doi.org/10.1007/s10209-020-00790-z
Hidayat, R., Samsudin, S., Wang, X., & Rahman, S. N. A. (2026). Augmented reality in science, technology, engineering and mathematics education: A meta-analysis. Journal of Computer Assisted Learning, 42(1), e70164. https://doi.org/10.1002/jcal.70164
Hu, A., & Ødemotland, S. (2021). Fostering cultural sustainability in early childhood education through a neighbourhood project. Sustainability, 13(9). https://doi.org/10.3390/su13095203
Iruka, I. U., DeKraai, M., Walther, J., Sheridan, S. M., & Abdel-Monem, T. (2020). Examining how rural ecological contexts influence children’s early learning opportunities. Early Childhood Research Quarterly, 52, 15–29. https://doi.org/10.1016/j.ecresq.2019.09.005
Kelpsiene, M., & Monkeviciene, O. (2024). Predictors of deep learning and competence development in children aged 5–7 using augmented reality technology. Education Sciences, 14(9), Article 1024. https://doi.org/10.3390/educsci14091024
Kurniawan, A. P., Sartono, N. N., Zikra, F. A., & Ulwan, A. I. (2019). Multimedia augmented reality technology in daily basic knowledge learning media for early childhood and kindergarten. IJAIT (International Journal of Applied Information Technology), 3(1), 18–23. https://doi.org/10.25124/ijait.v3i01.2493
Li, X.-Z., Kang, X., Bai, X.-X., Han, C., & Yao, J. (2025). Augmented reality as a tool for cultural heritage education: Comparing interactive guides and traditional methods. Education and Information Technologies, 1–27. https://doi.org/10.1007/s10639-025-13827-8
Liu, C., Wu, S., Wu, S., & Cai, S. (2020). An AR-based case study of using textual and collaborative scaffolding for students with different self-efficacy to learn lever principles. In 2020 6th International Conference of the Immersive Learning Research Network (iLRN) (pp. 9–15). https://doi.org/10.23919/iLRN47897.2020.9155197
Majeed, B. H., & ALRikabi, H. T. S. (2022). Effect of augmented reality technology on spatial intelligence among high school students. International Journal of Emerging Technologies in Learning, 17(24), 131–143. https://doi.org/10.3991/ijet.v17i24.35977
Meltzer, D. E. (2002). The relationship between mathematics preparation and conceptual learning gains in physics: A possible “hidden variable” in diagnostic pretest scores. American Journal of Physics, 70(12), 1259–1268. https://doi.org/10.1119/1.1514215
Mirza, T., Tuli, N., & Mantri, A. (2022). Survey on use of augmented reality in early childhood education: Teachers perspective. In 2022 3rd International Conference on Computing, Analytics and Networks (ICAN) (pp. 1–6). https://doi.org/10.1109/ICAN56228.2022.10007313
Nirmala, B. (2025). Pengembangan model pembelajaran sentra budaya Kaili berbasis augmented reality untuk anak usia dini [Doctoral dissertation, Universitas Negeri Jakarta].
Nirmala, B., & Annuar, H. (2020). Home visit: Strategi PAUD dari rumah bagi guru di daerah 3T pada masa pandemi Covid-19. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 5(2), 1052–1062. https://doi.org/10.31004/obsesi.v5i2.716
Nirmala, B., Solihatin, E., & Sukardjo, M. (2024a). Augmented reality in early childhood education: Trends, practices, and insights from a literature review. International Journal of Interactive Mobile Technologies, 18(22). https://doi.org/10.3991/ijim.v18i22.50337
Nirmala, B., Solihatin, E., & Sukardjo, M. (2024b). Augmented reality in education: A bibliometric analysis. Proceedings of International Conference on Education, 2(1), 325–340. https://doi.org/10.32672/pice.v2i1.1378
Oranç, C., & Küntay, A. C. (2019). Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood. International Journal of Child-Computer Interaction, 21, 104–111. https://doi.org/10.1016/j.ijcci.2019.06.002
Pan, Z., López, M. F., Li, C., & Liu, M. (2021). Introducing augmented reality in early childhood literacy learning. Research in Learning Technology, 29, 1–21. https://doi.org/10.25304/rlt.v29.2539
Perifanou, M., Economides, A. A., & Nikou, S. A. (2023). Teachers’ views on integrating augmented reality in education: Needs, opportunities, challenges and recommendations. Future Internet, 15(1), Article 20. https://doi.org/10.3390/fi15010020
Redondo, B., Cózar-Gutiérrez, R., González-Calero, J. A., & Sánchez Ruiz, R. (2020). Integration of augmented reality in the teaching of English as a foreign language in early childhood education. Early Childhood Education Journal, 48(2), 147–155. https://doi.org/10.1007/s10643-019-00999-5
Rigoli, F., & Lennon, J. (2025). Cultural incentive learning: How culture shapes acquisition of values. Evolutionary Anthropology: Issues, News, and Reviews, 34(3), e70005. https://doi.org/10.1002/evan.70005
Rohman, A. (2024). Integrating local cultural values into early childhood education to promote character building. International Journal of Learning, Teaching and Educational Research, 23(7), 84–101. https://doi.org/10.26803/ijlter.23.7.5
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Sahin, N., & Ozcan, M. F. (2019). Effects of augmented reality in teaching old Turkish language mementoes on student achievement and motivation. Contemporary Educational Technology, 10(2), 198–213. https://doi.org/10.30935/cet.5544501
Samat, C., & Chaijaroen, S. (2019). Design and development of constructivist augmented reality (AR) book enhancing analytical thinking in computer classroom. In International Conference on Innovative Technologies and Learning (pp. 175–183). https://doi.org/10.1007/978-3-030-35343-8_19
Seitz, H. J. (2021). Our place: Connecting young children to their communities. In Handbook of research on empowering early childhood educators with technology (pp. 247–263). IGI Global. https://doi.org/10.4018/978-1-7998-6888-0.ch013
Simamora, A. H., Agustini, K., Sudatha, I. G. W., & Suartama, I. K. (2024). Enhancing teaching materials development course with the ICARE learning model in e-learning. Journal of Education and Learning (EduLearn), 18(4), 1543–1552. https://doi.org/10.11591/edulearn.v18i4.21304
Sudarma, I. K., Prabawa, D., & Suartama, I. K. (2022). The application of information processing theory to design digital content in learning message design course. International Journal of Information and Education Technology, 12, 1043–1049. https://doi.org/10.18178/ijiet.2022.12.10.1718
Syaikhu, A., Muslim, S., Solihatin, E., & Hayati, M. (2022). Design early childhood learning program in early childhood outdoor learning. Journal of Positive School Psychology, 6(3), 2007–2013.
Syawaludin, A., Gunarhadi, & Rintayati, P. (2019). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a
Wang, R. (2022). Application of augmented reality technology in children’s picture books based on educational psychology. Frontiers in Psychology, 13, 1–14. https://doi.org/10.3389/fpsyg.2022.782958
Wang, X., Abdul Rahman, M. N. B., & Nizam Shaharom, M. S. (2024). The impacts of augmented reality technology integrated STEM preschooler module for teaching and learning activity on children in China. Cogent Education, 11(1), 2343527. https://doi.org/10.1080/2331186X.2024.2343527
Wibowo, S., Wangid, M. N., & Firdaus, F. M. (2025). The relevance of Vygotsky’s constructivism learning theory with the differentiated learning primary schools. Journal of Education and Learning (EduLearn), 19(1), 431–440. https://doi.org/10.11591/edulearn.v19i1.21197
Wyss, C., & Bäuerlein, K. (2024). Augmented reality in the classroom: Mentor teachers’ attitudes and technology use. Virtual Worlds, 3(4), 572–585. https://doi.org/10.3390/virtualworlds3040029
Yao, W., Wang, L., & Liu, D. (2025). Augmented reality-based language and math learning applications for preschool children education. Universal Access in the Information Society, 24(1), 759–770. https://doi.org/10.1007/s10209-024-01101-6
Yilmaz, R. M. (2016). Educational magic toys developed with augmented reality technology for early childhood education. Computers in Human Behavior, 54, 240–248. https://doi.org/10.1016/j.chb.2015.07.040
Zamroni, Dwiningrum, S. I. A., Hope, J., Kartowagiran, B., Sudartinah, T., Siteine, A., & Yao, Z. (2021). Cross-cultural competence in multicultural education in Indonesian and New Zealand high schools. International Journal of Instruction, 14(3), 597–612. https://doi.org/10.29333/iji.2021.14335a