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Original article
Open Access

Enhancing Critical Thinking in Early Childhood through STEAM-Oriented Busy Board Media: A Development Study

Rahmi Wardah Ningsih
,
Niken Farida
Pages: 143-157
|
Published: Jun 30, 2023

Main Article Content

Abstract

This study explores the development and effectiveness of STEAM-based busy board media in enhancing critical thinking skills among children aged 5-6 years. Using the ADDIE model, we created a dual-sided active board integrating science, technology, engineering, arts, and mathematics elements. This research examines the effectiveness of STEAM-based busy board media in improving critical thinking skills in 5-6-year-old children. The study utilized the ADDIE model to create a dual-sided board incorporating science, technology, engineering, arts, and mathematics elements. Conducted in Sidodadi Village kindergartens, the methodology included expert validations, trials, and pretest-posttest evaluations. The initial analysis highlighted the absence of specific media to foster critical thinking in this age group. The busy board was deemed feasible, appropriate, and safe by experts. Significant enhancements in children's critical thinking were observed, with post-test results indicating considerable progress. Statistical analysis using SPSS 22 confirmed the busy board's positive impact, emphasizing STEAM's role in early childhood education. The box panel received high effectiveness ratings in expert assessments (85.3%, 76.1%, 87.1%, and 67.7%). The hypothesis test significantly affected critical call thinking development (0.000 < 0.05). Both expert and user evaluations attested to its effectiveness, with trials showing notable improvements in early childhood critical thinking. However, the study was limited by its geographical focus and lacked long-term impact assessments. These results support the inclusion of sensory tools in early education and call for further investigation into their more comprehensive and action-oriented long-term benefits.

Keywords:

Media Busy Board STEAM Learning Critical-Thinking Skill Early Childhood

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Introduction

Early childhood is a pivotal period for providing the proper stimulation to foster all aspects of a child's development. According to Indonesia's Law No. 20 of 2003 on the National Education System, Early Childhood Education (ECE) aims to nurture quality human resources. This is achieved by stimulating children to grow and develop optimally for their age while also imparting early knowledge, skills, and abilities to prepare them for future education and challenges(Gunawan, 2019)

In the context of the 21st century's challenges, ECE curricula are increasingly focused on equipping children with problem-solving abilities, critical thinking skills, knowledge of information technology, and communication skills (Husain Kaharu, 2020; Island et al., 2021). The rapid pace of globalization necessitates that human resources adapt and learn a variety of skills to more easily navigate daily challenges, including critical thinking (Choiriyah, 2022; Kiriktaş Şahin, 2021; Rahmasari et al., 2021)

Experts generally agree that critical thinking involves the capacity to analyze, assess, evaluate, and solve problems through rational logic(Amalia & Wuryandani, 2020)(Amalia & Wuryandani, 2020). However, for young children in the concrete preoperational stage, critical thinking means processing thoughts based on experienced scientific processes instead of accepting or rejecting others' opinions and ideas(Chresty, 2015). Synthesizing indicators of critical thinking and scientific methods reveal signs of critical thinking in children, including observing, analyzing, forming hypotheses, drawing conclusions based on facts, and communicating with others (Santín Torruella, 2017). However, it has been noted that over the past two decades, 70% of high school students possess only minimal competencies in literacy, numeracy, and critical thinking skills(Fitri, 2021). This issue is partly attributed to the uneven distribution of educational facilities and resources, including learning media.

In Early Childhood Education, media is a pivotal tool in lesson planning, functioning as intermediaries in various forms such as humans, objects, or materials. This approach facilitates the acquisition of insights and information(Kristanto, 2016)(Zaman et al., 2010). It is posited by Newby, Stepich, Lehman, and Russel that media act as messengers, aiding in communication and enhancing learning outcomes(Kristanto, 2016).

A critical component of this educational stage is the integration of STEAM (Science et al.) activities, which are instrumental in cultivating critical thinking skills in young children. This methodology enables children to delve into multiple disciplines under a unified theme. For instance, when exploring the theme of animals, children can learn about the science of animal growth, leverage technology in food processing, design animal enclosures through engineering concepts, express themselves in animal-themed art, and develop mathematical skills like measurement and pattern recognition(Gunawan, 2019)(Hadinugrahaningsih et al., 2017)(Hasbi, 2021). Additionally, the emphasis on play-based activities in STEAM learning fosters essential 21st-century skills such as technological proficiency, critical thinking, and innovationing good character(Nurdiana et al., 2020). Furthermore, a conducive and safe learning environment supports children's exploration and comfort during STEAM(Wahyuningsih et al., 2019).

The practical implementation of STEAM learning involves meticulous planning, including the development of daily learning programs, the preparation of materials and media, and the design of strategies and techniques for the learning process. A critical factor in the success of STEAM learning is the careful selection and preparation of media, which aids in integrating scientific thinking, technology use, and problem-solving techniques for meaningful learning experiences(Hasanah et al., 2021)(Ng et al., 2022).

A preliminary study conducted by researchers in all kindergartens in Sidodadi Village concluded that STEAM content had been implemented. However, media use is still not optimal, impacting the success of STEAM learning. Moreover, in the latest curriculum, namely, the independent curriculum, which is starting to be slowly implemented in every early childhood education institution, STEAM is one of the elements of maximized achievement. From the facts of findings in the field and the synthesis of theories and previous research studies, researchers provide ideas to develop one of the media containing STEAM material. They are assumed to be able to develop critical thinking skills by the demands of 21st-century potencies, namely critical thinking adapted to the age of 5–6 years, namely busy board media.

This aligns with previous research findings: busy board educational game tools train fine motor skills and cause pleasure when playing them(Yuliasari et al., 2020). After testing the effectiveness of their use in optimizing motor skills and sensory coordination, it was concluded that busy boards have a significant effect(Anugrah et al., 2021). Another finding in the field is that active board media not only affects one aspect of development but holistically has an impact on helping the development of other aspects of child development(Dimas & Akmal, 2022)(Dimas & Akmal, 2022).

Despite the recognized importance and implementation of STEAM content in early education, gaps remain in the optimal use of media to support these learning objectives. Preliminary studies in Sidodadi Village kindergartens reveal that while STEAM content is incorporated, the media used is not yet fully effective, impacting the overall success of STEAM learning. This gap presents an opportunity for innovation in learning media, particularly in the context of the evolving independent curriculum, which emphasizes STEAM as a critical component of early education.

This study aims to develop and evaluate the effectiveness of Busy Board media in STEAM learning environments for enhancing critical thinking skills in children aged 5-6 years. Busy Boards, traditionally used for sensory development in younger children, are

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Article Details

How to Cite

Ningsih, R. W., & Farida, N. (2023). Enhancing Critical Thinking in Early Childhood through STEAM-Oriented Busy Board Media: A Development Study. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 8(3), 143–157. https://doi.org/10.14421/jga.2023.83-04

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