128

Views

115

PDF Downloads

Original article
Open Access

The Effect of Modified Bombik Play Activities on Children’s Creativity: A Pre-Experimental Approach in Early Childhood Education

Farida Mayar
,
Sandra Sonita
,
Novia Sri Wilanda
,
Resa Tifeni Az-zahra
,
Kaniska Kristianti
,
Safia Safitri
Pages: 494-504
|
Published: Aug 28, 2025

Main Article Content

Abstract

This study investigates the impact of modified bombik play activities on the creativity of children aged 5–6 years at Sani Ashilla II Kindergarten in Padang, Indonesia. Initial classroom observations indicated low levels of creativity, marked by children’s dependency on teacher models and lack of initiative. Employing a quantitative approach with a pre-experimental One Group Pretest–Posttest Design, the study involved 12 purposively selected participants from a population of 82. Data were gathered using structured observation sheets based on early childhood creativity indicators and analyzed with normality, homogeneity, and paired-sample t-tests. Results revealed a statistically significant improvement in creativity scores (t = 32.601 > t-table = 2.131; p < 0.05), demonstrating the effectiveness of the modified bombik play intervention. The findings underscore the pedagogical value of culturally contextualized and developmentally appropriate play-based media in fostering children's imagination, initiative, and expressive abilities. This study contributes to early childhood education by offering empirical support for integrating creative media innovations, particularly those that are low-cost, tactile, and visually stimulating. However, the absence of a control group and the small sample size limit the generalizability of the results. Moreover, the short intervention duration may not capture long-term developmental impacts. Future research is recommended to involve larger and more diverse samples, utilize experimental or quasi-experimental designs with control groups, and explore longitudinal effects of creative play. These steps would strengthen the evidence base for incorporating play-based strategies into national early childhood curricula and policy frameworks.

Keywords:

Modified bombik play Early childhood creativity Play-based learning Pre-experimental design Creative development

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Article Details

How to Cite

Farida Mayar, Sandra Sonita, Novia Sri Wilanda, Resa Tifeni Az-zahra, Kaniska Kristianti, & Safia Safitri. (2025). The Effect of Modified Bombik Play Activities on Children’s Creativity: A Pre-Experimental Approach in Early Childhood Education. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 10(3), 494–504. https://doi.org/10.14421/jga.2025.103-06

References

Anggia, A. R. (2018). Mengembangkan Kreativitas Anak Melalui Media Benang Pada Anak Usia 5-6 Tahun Di Raudhatul Athfal Perwanida I Bandar Lampung. UIN Raden Intan Lampung.

Ardini, P. P., & Lestariningrum, A. (2018). Bermain dan Permainan Anak Usia Dini (Sebuah Kajian Teori dan Praktik). Adjie Media Nusantara.

Ardiyanto, A. (2017). Bermain Sebagai Sarana Pengembangan Kreativitas Anak Usia Dini. Jendela Olahraga, 2(2), 35–39.

Canton, A., Torrents, C., Ric, A., Guerrero, I., Hileno, R., & Hristovski, R. (2021). Exploratory Behavior and the Temporal Structure of Soccer Small-Sided Games to Evaluate Creativity in Children. Creativity Research Journal, 33(1), 16–25. Scopus. https://doi.org/10.1080/10400419.2020.1836878

Debeturu, B., & Wijayaningsih, L. (2019). Meningkatkan Kreativitas Anak Usia 5-6 Tahun melalui Media Magic Puffer Ball. Pendidikan Anak Usia Dini, 3(1), 233–240.

Diswiko, E. (2020). Pengaruh Permainan Lego Terhadap Perkembangan Kreativitas Anak Usia 5-6 Tahun Di PAUD Melati Desa Martapura Kec. Sikap Dalam [IAIN Bengkulu]. https://medium.com/@arifwicaksanaa/pengertian-use-case-a7e576e1b6bf

Diyenti, A. K. (2017). Meningkatkan Minat Mengenal Konsep Bilangan Melalui Metode Bermain Alat Manipulatif. Pedagogi: Jurnal Ilmu Pendidikan, 17(2), 9–18.

Fakhriyani, D. V. (2016). Pengembangan Kreativitas Anak Usia Dini. Pemikiran Penelitian Pendidikan Sains, 4(2), 61.

Fauziah, H. (2017). Upaya Meningkatkan Kreativitas Anak Usia 5-6 Tahun Melalui Bermain Balok di RA. Nurul Hasanah JL. Andasari Kel. Terjun Medan Marelan. UIN Sumatra Utara.

Garaigordobil, M., Berrueco, L., & Celume, M.-P. (2022). Developing Children’s Creativity and Social-Emotional Competencies through Play: Summary of Twenty Years of Findings of the Evidence-Based Interventions “Game Program.” Journal of Intelligence, 10(4). Scopus. https://doi.org/10.3390/jintelligence10040077

Ghanamah, R. (2024). Creativity and motor skill learning among kindergarten children: Investigating Predictive correlations and performance differences. Thinking Skills and Creativity, 54. Scopus. https://doi.org/10.1016/j.tsc.2024.101684

Hadi, W., Sari, Y., Safitri, D., Marini, A., Sarifah, I., & Dewiyani, L. (2022). Development of Children’s Audio Media as A Stimulus for Creativity and Interpretation Ability in Learning for Elementary School. Przestrzen Spoleczna, 22(1), 251–269. Scopus.

Hardani, H., Medica, P., Husada, F., Andriani, H., Sukmana, D. J., & Fardani, R. (2020). Buku Metode Penelitian Kualitatif & Kuantitatif. Pustaka Ilmu.

Hayati, N., & Fitri, R. (2016). Meningkatkan Kemampuan Mengenal Konsep Bilangin Melalui Bermain Bombik Moditifikasi Pada Anak Kelompok Bermain. Paud Teratai, 5(3), 1–5.

Hayati, S. N., & Putro, K. Z. (2021). Bermain dan Permainan Anak Usia Dini. Pendidikan Islam Anak Usia Dini, 4(1), 1–187.

Kadir. (2019). Statistika Terapan: Konsep, Contoh dan Analisis Data dengan Program SPSS/Lisrel dalam Penelitian (5th ed.). PT Rajafrindo Persada.

Khalaf, S., Kilani, H., Razo, M. B., & Grigorenko, E. L. (2022). Bored, Distracted, and Confused: Emotions That Promote Creativity and Learning in a 28-Month-Old Child Using an iPad. Journal of Intelligence, 10(4). Scopus. https://doi.org/10.3390/jintelligence10040118

Khasanah, K. (2022). Pengaruh Permainan Finger Painting Terhadap Kreativitas Anak Kelompok B2. UIN Maulana Malik Ibrahim Malang.

Komsiyati. (2015). Survei Aktivitas Bermain Anak Di Rumah Menurut Pandangan Orang Tua Pada Siswa Kelas IV, V, dan VI di SD Negeri Trukan Temon Kulon Progo Daerah Istimewa Yogyakarta. Universitas Negeri Yogyakarta.

Malinda, Y. (2018). Pengaruh Permainan Konstruktif Terhadap Kreativitas Anak Pada Raudhatul Atfhal Al-Fallah Bina Insan Islami Simpang Asrama Simpuruk Kecamatan Sungai Tarab Batus Angkar. IAIN Batusangkar.

Maslin, K., Murcia, K., & Blackley, S. (2024). ‘Can you show me?’: Children demonstrating creativity through focus during STEM online learning. Issues in Educational Research, 34(4), 1429–1450. Scopus.

Maslin, K., Murcia, K., Blackley, S., & Lowe, G. (2023). Fostering young children’s creativity in online learning environments: A systematic literature review. Thinking Skills and Creativity, 47. Scopus. https://doi.org/10.1016/j.tsc.2023.101249

Nurmayani. (2019). Bermain Dan Kreativitas Pada Anak Usia Dini. Pendidikan D, 3(1).

Nuryadi, Astuti, T. D., Utami, E. S., & Budiantara. (2017). Buku ajar dasar-dasar statistik penelitian (1st ed.). Sibuku Media.

Paramitha, N. (2022). Pengaruh Penggunaan Media Bahan Alam Terhadap Kreativitas Pada Anak Usia 5-6 Tahun di TK IT Insan Taqwa Lampung. Lampung.

Rachmawati, Y. (2012). Strategi pengembangan kreativitas pada anak. Prenada Media.

Rakimahwati, & Husna, A. (2023). Teori Dasar Pengembangan Kreativitas Anak Usia Dini. Rajawali Pers.

Samsiah. (2018). Permainan “Catch Me” Menstimulasi Perkembangan Anak. Early Childhood Education Journal of Indonesia, 1(6).

Setianingsih, A., & Handayani, I. N. (2022). Implementasi Media Loose Parts untuk Mengembangkan Aspek Motorik Halus Anak Usia Dini. AULADUNA: Jurnal Pendidikan Dasar Islam, 5(1), 77–86.

Su, Y., & Sun, X. (2025). A Convolutional Neural Network-based Interaction Behavior Analysis and Creativity Evaluation System for Programming Games for 0-6 Years Old Children in Educational Big Data Environment. Journal of Combinatorial Mathematics and Combinatorial Computing, 127 b, 6133–6151. Scopus. https://doi.org/10.61091/jcmcc127b-336

Sugiyono. (2021). Metode Penelitian Pendidikan (Kuantitatif, Kualitatif, R&D dan Penelitian Pendidikan) (A. Nuryanto, Ed.; 3rd ed.). Alfabeta.

Urrahmah, S., Aisyah, & Karyawati. (2021). Pengembangan Kreativitas Anak Usia Dini Melalui Kegiatan Menggambar Bebas. Pendidikan, 52, 105–118.

Vygotsky, L. S. (1978). Mind in Society: Development of Higher Psychological Processes. Harvard University Press. https://doi.org/10.2307/j.ctvjf9vz4

Yeh, Y.-C., & Ting, Y.-S. (2023). Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas. British Journal of Educational Psychology, 93(3), 790–805. Scopus. https://doi.org/10.1111/bjep.12594