0

Views

0

Downloads

Original article
Open Access

Gamification Framework for Early Childhood Flood Disaster Preparedness in Indonesia: A Systematic Literature Review

Mallevi Agustin Ningrum
,
Mohammad Fauziddin
,
Mohd. Syahidan Zainal Abidin
Pages: 51-68
|
Published: 2026-03-31
Section:

Main Article Content

Abstract

Indonesia’s repeated exposure to hydrometeorological hazards, particularly floods, makes disaster preparedness a pressing educational concern from the early years of life. Yet research on disaster learning for young children remains limited, and gamification has rarely been examined in this area with sufficient conceptual precision. This study addresses that gap through a systematic literature review guided by PRISMA 2020, focusing on how gamified approaches have been used in flood-related disaster education for early childhood contexts. Searches of Scopus, Web of Science, ScienceDirect, Wiley Online Library, and DOAJ covered publications from 2015 to 2025. Of 340 records identified, 28 studies met the inclusion criteria and were synthesised through thematic analysis and narrative synthesis. Three recurrent patterns emerged. Gamification was most educationally meaningful when it functioned as pedagogical scaffolding rather than as a reward system, enabling children to approach abstract risk through staged, participatory learning. Play-based simulation, feedback, and repetition also appeared to create psychologically safer ways of engaging difficult topics. Its value, however, was strongly shaped by context, especially in settings marked by uneven infrastructure, limited pedagogical resources, and high disaster exposure. The review therefore does not support broad claims that digital enhancement is inherently effective in disaster education. Instead, it suggests that gamification matters when it is developmentally grounded and carefully aligned with early childhood pedagogy. The study contributes to international discussion by recasting gamification less as a motivational device than as a form of pedagogical mediation in early childhood disaster education, particularly in settings where vulnerability is high and educational conditions are uneven. It also points to the need for further work across a wider range of hazards, settings, and pedagogical designs.

Keywords:

Early childhood education Disaster mitigation Gamification Disaster preparedness Pedagogical strategy

Article Details

How to Cite

Mallevi Agustin Ningrum, Fauziddin, M., & Zainal Abidin, M. S. (2026). Gamification Framework for Early Childhood Flood Disaster Preparedness in Indonesia: A Systematic Literature Review. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 11(1), 51-68. https://doi.org/10.14421/jga.2026.111-04

How to Cite

Mallevi Agustin Ningrum, Fauziddin, M., & Zainal Abidin, M. S. (2026). Gamification Framework for Early Childhood Flood Disaster Preparedness in Indonesia: A Systematic Literature Review. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 11(1), 51-68. https://doi.org/10.14421/jga.2026.111-04

References

Alexander, W., Aribowo, H., Hariyanti, N. T., Basatha, R., & Rahmawati, T. (2021). Tinjauan literatur konsep gamifikasi dalam mendukung strategi pemasaran organisasi bisnis. Jurnal Eksekutif, 18(1), 14–34.

Apriadi, R. K., Januarti, R. T., Winugroho, T., Yulianto, S., Kurniawan, W., & Widana, I. D. K. K. (2022). Kajian risiko bencana berdasarkan jumlah kejadian dan dampak bencana di Indonesia periode tahun 2010–2020. PENDIPA Journal of Science Education, 6(1), 35–40. https://doi.org/10.33369/pendipa.6.1.35-40

Apriyanti, W. (2019). Implementasi program mitigasi bencana melalui sekolah siaga bencana di SD Negeri Baluwarti, Kotagede, Yogyakarta. Spektrum Analisis Kebijakan Pendidikan, 8(2), 123–133. https://doi.org/10.21831/sakp.v8i2.15852

Ariani, D. (2020). Gamifikasi untuk pembelajaran. Jurnal Pembelajaran Inovatif, 3(2), 144–149. https://doi.org/10.21009/JPI.032.09

Badan Nasional Penanggulangan Bencana. (2019). Kejadian bencana 2009–2018.

Baytiyeh, H. (2018). Can disaster risk education reduce the impacts of recurring disasters on developing societies? Education and Urban Society, 50(3), 230–245. https://doi.org/10.1177/0013124517713111

Badan Nasional Penanggulangan Bencana. (2020). Rencana nasional penanggulangan bencana 2020–2024. Badan Nasional Penanggulangan Bencana.

Arya, B. B. (2018). Rancang bangun aplikasi game avatar dengan menerapkan gamifikasi untuk meningkatkan minat pengunjung objek-objek bersejarah di Surabaya [Skripsi, Institut Teknologi Sepuluh Nopember].

Boss, S., & Krauss, J. (2022). Reinventing project-based learning: Your field guide to real-world projects in the digital age. International Society for Technology in Education.

Chen, P.-Z., Chang, T.-C., & Wu, C.-L. (2024). Class of Oz: Role-play gamification integrated into classroom management motivates elementary students to learn. Educational Studies, 50(6), 1373–1388. https://doi.org/10.1080/03055698.2022.2081788

Chirisa, I., & Matamanda, A. R. (2022). Science communication for climate change disaster risk management and environmental education in Africa. In Research anthology on environmental and societal impacts of climate change (pp. 636–652). IGI Global. https://doi.org/10.4018/978-1-5225-7727-0.ch009

Daud, S. M. S. M., Yusof, M. Y. P. M., Heo, C. C., Khoo, L. S., Singh, M. K. C., Mahmood, M. S., & Nawawi, H. (2022). Applications of drone in disaster management: A scoping review. Science & Justice, 62(1), 30–42. https://doi.org/10.1016/j.scijus.2021.11.002

DeBoer, G. (2019). A history of ideas in science education. Teachers College Press.

Dehghanzadeh, H., Farrokhnia, M., Dehghanzadeh, H., Taghipour, K., & Noroozi, O. (2024). Using gamification to support learning in K–12 education: A systematic literature review. British Journal of Educational Technology, 55(1), 34–70. https://doi.org/10.1111/bjet.13335

Dicheva, D., Dichev, C., Agre, G., & Angelova, G. (2015). Gamification in education: A systematic mapping study. Educational Technology & Society, 18(3), 75–88.

Durahman, N., & Nugraha, I. H. (2022). Learning management system. In Seminar Nasional Fakultas Teknik Universitas Malikussaleh Tahun 2022 (pp. 621–630).

Fatmawati, N. M. (2024). Utilization of artificial intelligence-based learning videos: Enhancing learning interest in early childhood moral education. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 9(3), 475–486. https://doi.org/10.14421/jga.2024.93-09

Gachkova, M., & Somova, E. (2016). Game-based approach in e-learning. In Konferensi Nasional “Pendidikan dan Riset Informasi Masyarakat IX” (pp. 143–152).

Gampell, A. V., & Gaillard, J. C. (2016). Stop Disasters 2.0: Video games as tools for disaster risk reduction. International Journal of Mass Emergencies & Disasters, 34(2). https://doi.org/10.1177/028072701603400205

Groening, C., & Binnewies, C. (2019). “Achievement unlocked!”: The impact of digital achievements as a gamification element on motivation and performance. Computers in Human Behavior, 97, 151–166. https://doi.org/10.1016/j.chb.2019.02.026

Hadi, S., & Palupi, M. (2020). Systematic review: Meta sintesis untuk riset perilaku organisasional. Viva Victory Abadi.

Kammerbauer, M., & Minnery, J. (2019). Risk communication and risk perception: Lessons from the 2011 floods in Brisbane, Australia. Disasters, 43(1), 110–134. https://doi.org/10.1111/disa.12311

Kankanamge, N., Yigitcanlar, T., & Goonetilleke, A. (2022). Gamifying community education for enhanced disaster resilience: An effectiveness testing study from Australia. Future Internet, 14(6), Article 179. https://doi.org/10.3390/fi14060179

Kankanamge, N., Yigitcanlar, T., Goonetilleke, A., & Kamruzzaman, M. (2020). How can gamification be incorporated into disaster emergency planning? A systematic review of the literature. International Journal of Disaster Resilience in the Built Environment, 11(4), 481–506. https://doi.org/10.1108/IJDRBE-08-2019-0054

Kapp, K. M. (2013, March 25). Two types of #gamification. Karl Kapp. Retrieved January 5, 2025, from https://karlkapp.com/two-types-of-gamification/

Kartashova, L. A., Prykhodkina, N. O., Makhynia, T. A., Tymoshko, H. M., Sholokh, O. A., & Zhuravlev, F. M. (2022). Social media as a strategic tool in school management: Experience of Ukraine and USA. In AET 2020 (Vol. 196).

Kementerian Pendidikan dan Kebudayaan. (2019). Jumlah satuan pendidikan dasar dan menengah di wilayah risiko bencana sedang dan tinggi.

Klock, A. C. T., Ogawa, A. N., Gasparini, I., & Pimenta, M. S. (2018). Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments. In Proceedings of the 33rd Annual ACM Symposium on Applied Computing (pp. 2006–2012). https://doi.org/10.1145/3167132.3167347

Kodoatie, R. J. (2021). Rekayasa dan manajemen banjir kota. Penerbit Andi.

Koivisto, J., & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191–210. https://doi.org/10.1016/j.ijinfomgt.2018.10.013

Krath, J., Schürmann, L., & von Korflesch, H. F. O. (2021). Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior, 125, Article 106963. https://doi.org/10.1016/j.chb.2021.106963

Krichen, M., Abdalzaher, M. S., Elwekeil, M., & Fouda, M. M. (2024). Managing natural disasters: An analysis of technological advancements, opportunities, and challenges. Internet of Things and Cyber-Physical Systems, 4, 99–109. https://doi.org/10.1016/j.iotcps.2023.09.002

Laili, U. F., & Maunah, B. (2022). Implementasi kepemimpinan transformasional di lembaga pendidikan Islam. JoIEM, 3(2), 82–92. https://doi.org/10.30762/joiem.v3i2.376

Lamrani, R., & Abdelwahed, E. H. (2020). Game-based learning and gamification to improve skills in early years education. Computer Science and Information Systems, 17(1), 339–356. https://doi.org/10.2298/CSIS190511043L

Lempérière, F. (2017). Dams and floods. Engineering, 3(1), 144–149.

Mazhar, B. A. L. (2019). Use of digital games in writing education: An action research on gamification. Contemporary Educational Technology, 10(3), 246–271. https://doi.org/10.30935/cet.590005

Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525–534. https://doi.org/10.1016/j.chb.2015.08.048

Mitsuhara, H., Iguchi, K., & Shishibori, M. (2017). Using digital game, augmented reality, and head mounted displays for immediate-action commander training. International Journal of Emerging Technologies in Learning, 12(2). https://doi.org/10.3991/ijet.v12i02.6303

Muetya, G. S., Rifai, M., & Santoso, M. P. T. (2022). Upaya penanggulangan bencana banjir di wilayah Desa Purwadana Kabupaten Karawang. NUSANTARA: Jurnal Ilmu Pengetahuan Sosial, 9(4), 1407–1411. https://doi.org/10.31604/jips.v9i4.2022.1407-1411

Munawar, H. S., Mojtahedi, M., Hammad, A. W. A., Kouzani, A., & Mahmud, M. A. P. (2022). Disruptive technologies as a solution for disaster risk management: A review. Science of the Total Environment, 806, Article 151351. https://doi.org/10.1016/j.scitotenv.2021.151351

Naseri, M. K., & Kang, D. (2017). A primary assessment of society-based earthquake disaster mitigation in Kabul city, Afghanistan. Journal of Disaster Research, 12(1), 158–162. https://doi.org/10.20965/jdr.2017.p0158

Navarro de Corcuera, L., Barbero-Barrera, M. M., Campos Hidalgo, A., & Recio Martínez, J. (2022). Assessment of the adequacy of mobile applications for disaster reduction. Environment, Development and Sustainability, 24(5), 6197–6223. https://doi.org/10.1007/s10668-021-01697-2

Njogu, H. W. (2021). Effects of floods on infrastructure users in Kenya. Journal of Flood Risk Management, 14(4), Article e12746. https://doi.org/10.1111/jfr3.12746

Nkwunonwo, U. C., Whitworth, M., & Baily, B. (2020). A review of the current status of flood modelling for urban flood risk management in developing countries. Scientific African, 7, Article e00269. https://doi.org/10.1016/j.sciaf.2020.e00269

Nugroho, S. S., Haq, H. S., & Erwin, Y. (2020). Hukum mitigasi bencana di Indonesia. Penerbit Lakeisha.

Pathak, S., & Ahmad, M. M. (2016). Flood recovery capacities of the manufacturing SMEs from floods: A case study in Pathumthani province, Thailand. International Journal of Disaster Risk Reduction, 18, 197–205. https://doi.org/10.1016/j.ijdrr.2016.07.001

Pertiwi, A. P., & Kurniawan, R. (2017). Pengelompokan daerah rawan bencana banjir di Indonesia tahun 2013 menggunakan fuzzy C-mean. INA-Rxiv. https://doi.org/10.31227/osf.io/e3r8s

Prabowo, H. H., & Salahudin, M. (2017). Potensi tenggelamnya pulau-pulau kecil terluar wilayah NKRI. Jurnal Geologi Kelautan, 14(2). https://doi.org/10.32693/jgk.14.2.2016.356

Prakoso, B., Widana, I. D. K. K., & Subiyanto, A. (2021). Pendidikan dan literasi bencana dalam kerangka tri sentra pendidikan untuk generasi tangguh bencana. Jurnal Manajemen Bencana, 7(1). https://doi.org/10.33172/jmb.v7i1.705

Pratomo, A. (2018). Pengaruh konsep gamifikasi terhadap tingkat engagement (Studi kasus pelatihan karyawan The Park Lane Jakarta). The Journal: Tourism and Hospitality Essentials Journal, 8(2), 63–74. https://doi.org/10.17509/thej.v8i2.13740

Priest, S. J., Suykens, C., van Rijswick, H. F. M. W., Schellenberger, T., Goytia, S., Kundzewicz, Z. W., van Doorn-Hoekveld, W. J., Beyers, J.-C., & Homewood, S. (2016). The European Union approach to flood risk management and improving societal resilience: Lessons from the implementation of the Floods Directive in six European countries. Ecology and Society, 21(4). https://doi.org/10.5751/ES-08913-210450

Proulx, K., & Aboud, F. (2019). Disaster risk reduction in early childhood education: Effects on preschool quality and child outcomes. International Journal of Educational Development, 66, 1–7. https://doi.org/10.1016/j.ijedudev.2019.01.007

Rahma, A. (2018). Implementasi program pengurangan risiko bencana (PRB) melalui pendidikan formal. Jurnal Varidika, 30(1), 1–11. https://doi.org/10.23917/varidika.v30i1.6537

Rahma, A. (2020). Pembelajaran sains untuk mengenalkan kebencanaan pada anak usia dini. Jurnal Golden Age, 4(2), 250–260. https://doi.org/10.29408/jga.v4i02.2124

Rayamajhee, V., Storr, V. H., & Bohara, A. K. (2022). Social entrepreneurship, co-production, and post-disaster recovery. Disasters, 46(1), 27–55. https://doi.org/10.1111/disa.12454

Rivera, J. D. (2021). Disaster and emergency management methods: Social science approaches in application. Routledge.

Rizaty, M. A. (2022, October 12). Ada 2.788 bencana alam melanda Indonesia hingga 12 Oktober 2022. DataIndonesia.id. Retrieved January 3, 2025, from https://dataindonesia.id/varia/detail/ada-2788-bencana-alam-melanda-indonesia-hingga-12-oktober-2022

Rolnick, D., Donti, P. L., Kaack, L. H., Kochanski, K., Lacoste, A., Sankaran, K., Ross, A. S., Milojevic-Dupont, N., Jaques, N., & Waldman-Brown, A. (2022). Tackling climate change with machine learning. ACM Computing Surveys, 55(2), 1–96.

Roosta, F., Taghiyareh, F., & Mosharraf, M. (2016). Personalization of gamification-elements in an e-learning environment based on learners’ motivation. In 2016 8th International Symposium on Telecommunications (IST) (pp. 637–642). https://doi.org/10.1109/ISTEL.2016.7881899

Setyowati, D. L. (2019). Pendidikan kebencanaan. Universitas Negeri Semarang.

Shaliha, M. A., & Fakhzikril, M. R. (2022). Pengembangan konsep belajar dengan gamifikasi. Jurnal Inovasi Kurikulum, 19(1), 79–86. https://doi.org/10.17509/jik.v19i1.43608

Shiwaku, K., & Fernandez, G. (2011). Roles of school in disaster education. In R. Shaw, K. Shiwaku, & Y. Takeuchi (Eds.), Disaster education (pp. 45–75). Emerald Group Publishing. https://doi.org/10.1108/S2040-7262(2011)0000007009

Singh, O., & Kumar, M. (2013). Flood events, fatalities and damages in India from 1978 to 2006. Natural Hazards, 69(3), 1815–1834. https://doi.org/10.1007/s11069-013-0781-0

Sivakumar, A. (2024). Gamification for teaching beyond for creative learners. In Transformative digital technology for disruptive teaching and learning (pp. 101–112). Auerbach Publications. https://doi.org/10.1201/9781032675176-9

Tatebe, J., & Mutch, C. (2015). Perspectives on education, children and young people in disaster risk reduction. International Journal of Disaster Risk Reduction, 14, 108–114. https://doi.org/10.1016/j.ijdrr.2015.06.011

Tim detikJabar. (2022, November 13). Terjangan banjir dan longsor di Jabar dalam sepekan. detikJabar. Retrieved January 6, 2025, from https://www.detik.com/jabar/berita/d-6402355/terjangan-banjir-dan-longsor-di-jabar-dalam-sepekan

Tim detikJatim. (2022, October 17). Sejumlah wilayah di Jatim diterjang banjir 1–2 meter. detikJatim. Retrieved January 7, 2025, from https://www.detik.com/jatim/berita/d-6353171/sejumlah-wilayah-di-jatim-diterjang-banjir-1-2-meter

Tjandra, K. (2018). Empat bencana geologi yang paling mematikan. UGM Press.

Toda, A. M., Klock, A. C. T., Oliveira, W., Palomino, P. T., Rodrigues, L., Shi, L., Bittencourt, I., Gasparini, I., Isotani, S., & Cristea, A. I. (2019). Analysing gamification elements in educational environments using an existing gamification taxonomy. Smart Learning Environments, 6(1), Article 16. https://slejournal.springeropen.com/articles/10.1186/s40561-019-0106-1

Walther, C. C. (2021). Technology, social change and human behavior: Influence for impact. Springer.

Xu, H., & Hamari, J. (2023). How to improve creativity: A study of gamification, money, and punishment. Behaviour & Information Technology, 42(15), 2545–2559. https://doi.org/10.1080/0144929X.2022.2133634

Yildiz, İ., Topçu, E., & Kaymakci, S. (2021). The effect of gamification on motivation in the education of pre-service social studies teachers. Thinking Skills and Creativity, 42, Article 100907. https://doi.org/10.1016/j.tsc.2021.100907

Zeybek, N., & Saygı, E. (2024). Gamification in education: Why, where, when, and how? A systematic review. Games and Culture, 19(2), 237–264. https://doi.org/10.1177/15554120231158625

Zhu, T.-T., & Zhang, Y.-J. (2017). An investigation of disaster education in elementary and secondary schools: Evidence from China. Natural Hazards, 89(3), 1009–1029. https://doi.org/10.1007/s11069-017-3004-2

Most read articles by the same author(s)