175
Views
255
Downloads
Project-Based Learning Integrated with STEAM: A Study on Educational Pop-Up Books for Early Literacy
Main Article Content
Abstract
This study evaluates the effectiveness of integrating Project-Based Learning (PjBL) with Science, Technology, Engineering, Arts, and Mathematics (STEAM) to enhance literacy skills among children aged 5-6. Employing a quasi-experimental design, 30 TK Cornerstone Homestyle Education students were selected and divided into experimental and control groups. The experimental group engaged in PjBL integrated with STEAM, while the control group followed conventional methods. Pre-tests and post-tests were administered to assess literacy skills, focusing on reading habits, symbol recognition, word writing, and constructing written pieces. Data were collected through tests and observation sheets and analyzed using descriptive and inferential statistics via IBM SPSS Statistics version 21. Results showed significant literacy skill improvements in the experimental group compared to the control group, with higher post-test scores and increased engagement. Instrument validity was confirmed through item analysis, and reliability was ensured with a Cronbach's Alpha of 0.74. Observations revealed high implementation quality in both groups, but the experimental group demonstrated a more substantial increase in literacy levels. This study concludes that STEAM-integrated PjBL effectively enhances early literacy, promotes creativity, and engages students actively in learning. The findings imply the need for broader application of this method in early childhood education and suggest further research to explore long-term impacts and applicability across diverse educational contexts. Despite limitations such as sample scope and short-term intervention, this research supports adopting interdisciplinary approaches for improved educational outcomes.
Keywords:
Downloads
Metrics
Article Details
How to Cite
Copyright
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Copyright Notice
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal the right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal, provided that the work is not used for commercial purposes.
- Authors can enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Privacy Statement
The names and email addresses entered in this journal site will be used exclusively for the stated purposes of this journal and will not be made available for any other purpose or to any other party.
References
Adriyawati, A., Utomo, E., Rahmawati, Y., & Mardiah, A. (2020). Steam-project-based learning integration to improve elementary school students’ scientific literacy on alternative energy learning. Universal Journal of Educational Research, 8(5), 1863–1873. https://doi.org/10.13189/ujer.2020.080523
Anindya, F. A. (2019). Pengaruh model pjbl-steam pada materi cahaya dan alat optik terhadap keterampilan memecahkan masalah dan komunikasi siswa. In Thesis. Universitas Negeri Semarang.
Arikunto, S. (2013). Prosedur penelitian suatu pendekatan praktik. Rineka cipta.
Cherniak, S., Lee, K., Cho, E., & Jung, S. E. (2019). Child-identified problems and their robotic solutions. Journal of Early Childhood Research, 17(4), 347–360. https://doi.org/10.1177/1476718X19860557
Clark, A., & Dünser, A. (2012). An interactive augmented reality coloring book. IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings, 7–10. https://doi.org/10.1109/3DUI.2012.6184168
Cutts, Q., Donaldson, P., Cole, E., Alshaigy, B., Gutica, M., Hellas, A., Larraza-Mendiluze, E., McCartney, R., Patitsas, E., & Riedesel, C. (2017). Searching for early developmental activities leading to computational thinking skills. Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE, Part F128680, 393. https://doi.org/10.1145/3059009.3081332
Dale, P. S., Paul, A., Rosholm, M., & Bleses, D. (2023). Prediction from early childhood vocabulary to academic achievement at the end of compulsory schooling in Denmark. International Journal of Behavioral Development, 47(2), 123–134. https://doi.org/10.1177/01650254221116878
Darmadi, D., Budiono, B., & Rifai, M. (2022). Pembelajaran STEAM Sebagai Pembelajaran Inovatif. Jurnal Multidisiplin Madani, 2(8), 3469–3474. https://doi.org/10.55927/mudima.v2i8.924
Dewey, J. (1986). Experience and education. Educational Forum, 50(3), 242–252. https://doi.org/10.1080/00131728609335764
Digennaro, S., & Visocchi, A. (2024). Nurturing Body Literacy: Transforming Education in the Virtual Reality Era to Shape Children’s Identities and Redefine Educator Roles. Education Sciences, 14(3). https://doi.org/10.3390/educsci14030267
Enelamah, N. V, Lombe, M., Betancourt, T. S., Williams, D. R., & Shen, C. (2023). Variations in risk, resilience, and protective factors for cognitive and socioemotional development among 3- to 4-year-old children in Nigeria: A multilevel modeling. Early Childhood Research Quarterly, 64, 162–173. https://doi.org/10.1016/j.ecresq.2023.02.006
Fahmi, F., Syabrina, M., Sulistyowati, S., & Saudah, S. (2020). Strategi guru mengenalkan konsep dasar literasi di PAUD sebagai persiapan masuk SD/MI. Jurnal Obsesi:Jurnal Pendidikan Anak Usia Dini, 5(1), 931–940. https://doi.org/10.31004/obsesi.v5i1.673
Feliu-Torruella, M., Fernández-Santín, M., & Atenas, J. (2021). Building Relationships between Museums and Schools: Reggio Emilia as a Bridge to Educate Children about Heritage. In Sustainability (Vol. 13, Issue 7). https://doi.org/10.3390/su13073713
Firmansyah, F. (2019). Penerapan model pembelajaran PJBL-STEAM menggunakan media video camtasia untuk meningkatkan literasi pada pembelajaran. Jurnal Didaktika Pendidikan Dasar, 3(2), 499–518.
Gbadegesin, T. F., Alabi, O., & Omodun, K. (2018). Children education in ICT age in Nigeria: A tripartite socio-cultural phenomena. Journal of Educational and Social Research, 8(3), 51–62. https://doi.org/10.2478/jesr-2018-0030
Guerrero, A. D., Herman, A., Teutsch, C., & Dudovitz, R. (2023). Evaluation of a Health Education Intervention to Improve Parental Knowledge and Attitudes About Chronic Stress and Depression Among Head Start Families. Health Promotion Practice, 24(2), 261–271. https://doi.org/10.1177/15248399211061132
Hu, X., Chiu, M. M., Yelland, N., & Liang, Y. (2023). Scaffolding young children’s computational thinking with teacher talk in a technology-mediated classroom. Early Childhood Research Quarterly, 65, 81–91. https://doi.org/10.1016/j.ecresq.2023.05.011
Izzania, R. D. S. M. (2021). Pengembangan bahan ajar Project Based Learning (PjBL) terintegrasi STEAM untuk memfasilitasi kemampuan literasi sains siswa kelas VI sekolah dasar. Jurnal Pembelajaran & Pengajaran Pendidikan Dasar, 4(2), 146–157. https://doi.org/10.33369/dikdas.v4i2.15914
Jaramillo-Alcázar, A., Arias, J., Albornoz, I., Alvarado, A., & Luján-Mora, S. (2022). Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder. International Journal of Environmental Research and Public Health, 19(7). https://doi.org/10.3390/ijerph19073844
Jawaid, I., Javed, M. Y., Jaffery, M. H., Akram, A., Safder, U., & Hassan, S. (2020). Robotic system education for young children by collaborative-project-based learning. Computer Applications in Engineering Education, 28(1), 178–192. https://doi.org/10.1002/cae.22184
Kaiser, J. L., Ngoma, T., Rockers, P. C., Fink, G., Juntunen, A., Hamer, D. H., Chirwa, B., & Scott, N. A. (2023). A Qualitative Assessment of Community Acceptability and Use of a Locally Developed Children’s Book to Increase Shared Reading and Parent-Child Interactions in Rural Zambia. Annals of Global Health, 89(1). https://doi.org/10.5334/aogh.3920
Kemdikbud, P. (2017). Hasil indonesian national assesment programme (INAP).
Khine, M. S. (2017). Robotics in STEM Education: Redesigning the Learning Experience. Robotics in STEM Education: Redesigning the Learning Experience, 1–262. https://doi.org/10.1007/978-3-319-57786-9
Lamrani, R., Abdelwahed, E. H., Chraibi, S., Qassimi, S., & Hafidi, M. (2018). Gamification and serious games based learning for early childhood in rural areas. In G. M., B. L., J. S., N. K., O. C., M. D., B. D., & A. E.H. (Eds.), Communications in Computer and Information Science (Vol. 929, pp. 79–90). Springer Verlag. https://doi.org/10.1007/978-3-030-02852-7_7
Leigh, J. (2020). Using creative research methods and movement to encourage reflection in children. Journal of Early Childhood Research, 18(2), 130–142. https://doi.org/10.1177/1476718X19885992
Montes, E. A., Badillo Acuña, P., Torres Pinedo, J., & Iraola-Real, I. (2023). Teacher Digital Literacy and Its Influence on Learning Sessions at the Initial Level in Schools in the Context of Covid-19. In B.-T. M., Z. V. M., M. L. S., T.-C. P., & D. B. (Eds.), Communications in Computer and Information Science: Vol. 1757 CCIS (pp. 246–253). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-24978-5_22
Mullis, I. V. ., & Martin, M. O. (2017). PIRLS 2016 International Results in Reading. Chestnut Hill, MA 02467 United States: TIMSS & PIRLS International Study Center. Boston College.
Mulyani, T. (2019). Pendekatan pembelajaran STEM untuk menghadapi revolusi. Seminar Nasional Pascasarjana 2019, 7(1).
Ningrum, W. R., & Abdullah, S. M. (2021). Peran orang tua dalam meningkatkan literasi membaca anak usia dini melalui aplikasi “Y.” Proceeding Universitas Muhammadyah Surabaya, 390–402.
Plaza, P., Sancristobal, E., Carro, G., Castro, M., Blazquez, M., & Garcia-Loro, F. (2018). Multiplatform educational robotics course to introduce children in robotics. Proceedings - Frontiers in Education Conference, FIE, 2018-October. https://doi.org/10.1109/FIE.2018.8658513
Purnamasari, B. N., & Asri, S. A. (2019). Penerapan pembelajaran literasi dalam menstimulasi keaksaraan awal anak usia dini. Prosiding Seminar Nasional Pendidikan STKIP Kusuma Negara, 1–8.
Rianti, R., Nurjanah, I., Latifah, D., Alifah, N., & Asyiah, A. (2022). Freedom Learning on Early Childhood Education: Implementation of STEAM Method with Loose Parts Media. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 7(2), 99–108. https://doi.org/10.14421/jga.2022.72-05
Ridha, M. R., Zuhdi, M., & Ayub, S. (2022). Pengembangan perangkat pembelajaran PjBL berbasis STEAM dalam meningkatkan kreativitas fisika peserta didik. Jurnal Ilmiah Profesi Pendidikan, 7(1), 223–228. https://doi.org/10.29303/jipp.v7i1.447
Riley, K., Froehlich Chow, A., Wahpepah, K., Houser, N., Brussoni, M., Stevenson, E., Erlandson, M. C., & Humbert, M. L. (2023). A Nature’s Way—Our Way Pilot Project Case Assemblage: (Re)Storying Child/Physical Literacy/Land Relationships for Indigenous Preschool-Aged Children’s Wholistic Wellness. Children, 10(3). https://doi.org/10.3390/children10030497
Setiyaningsih, G., & Syamsudin, A. (2018). Ability of Literacy for 5-6 Year Old Children in Kindergarten Bambanglipuro Bantul. Advances in Social Science, Education and Humanities Research, 249(Secret), 117–123. https://doi.org/10.2991/secret-18.2018.19
Simpson, A., Stein, M., Rosenberg, M., Ward, B., Derbyshire, A., Thornton, A. L., & Jackson, B. (2023). Early childhood educator outcomes from online professional development for physical literacy: A randomised controlled trial. Psychology of Sport and Exercise, 68, 102464. https://doi.org/https://doi.org/10.1016/j.psychsport.2023.102464
Sujana, A., & Sopandi, W. (2020). Model-model pembelajaran inovativ:Teori dan implementasi. Rajawali Printing.
Sulistyati, D. M., Wahyaningsih, S., & Wijania, I. wayan. (2021). Buku panduan guru: Proyek profil pelajar pancasila. Pusat Kurikulum dan Perbukuan Badan Penelitian dan Pengembangan dan Perbukuan Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi.
Sullivan, A., & Bers, M. U. (2018). Dancing robots: integrating art, music, and robotics in Singapore’s early childhood centers. International Journal of Technology and Design Education, 28(2), 325–346. https://doi.org/10.1007/s10798-017-9397-0
Sunarti, Anggraini, D., Sarie, D. P., & Jana, P. (2023). The effectiveness of pop-up book media in learning reading skills of grade II elementary school. Cakrawala Pendidikan, 42(2), 493–506. https://doi.org/10.21831/cp.v42i2.50381
Vate-U-Lan, P. (2013). The seed shooting game: An augmented reality 3D pop-up book. 2013 2nd International Conference on E-Learning and E-Technologies in Education, ICEEE 2013, 171–175. https://doi.org/10.1109/ICeLeTE.2013.6644368
Von Suchodoletz, A., Lee, D. S., Henry, J., Tamang, S., Premachandra, B., & Yoshikawa, H. (2023). Early childhood education and care quality and associations with child outcomes: A metaanalysis. PLoS ONE, 18(5 May). https://doi.org/10.1371/journal.pone.0285985
Weigel, M. M., & Armijos, R. X. (2023). Association of household food insecurity with developmental delay in preschool children: 2018 Ecuadorian Nutrition and Health National Survey. Journal of Nutritional Science, 12. https://doi.org/10.1017/jns.2023.70
Weiland, C., Moffett, L., Rosada, P. G., Weissman, A., Zhang, K., Maier, M., Snow, C., McCormick, M., Hsueh, J., & Sachs, J. (2023). Learning experiences vary across young children in the same classroom: evidence from the individualizing student instruction measure in the Boston Public Schools. Early Childhood Research Quarterly, 63, 313–326. https://doi.org/10.1016/j.ecresq.2022.11.008
Yan, L., & Hu, R. (2023). Enhancing Digital Health Education in University Preschool Programs: Cultivating Early Childhood Education Talents. Journal of Commercial Biotechnology, 28(4), 179–189. https://doi.org/10.5912/jcb1615