The Existence of the Quizizz Application as the 21st Century Digital Learning Media
Keberadaan Aplikasi Quizizz sebagai Media Pembelajaran Digital Abad ke-21
DOI:
https://doi.org/10.14421/edulab.2023.82.01Keywords:
Existence, Quizizz Application, 21st Century learning media, DigitalAbstract
It is undeniable that increasingly sophisticated and rapid technological developments have penetrated the world of education. Teachers, as educators, are required to be able to operate various kinds of learning media. As time progresses, learning media has also changed from conventional to digital. In the context of the 21st century, digital learning media have been in the spotlight since the pandemic began; one of them is the Quizizz application. Various levels of education, from elementary to tertiary, make this digital medium an alternative medium to be used in learning. This study discusses the existence of the Quizizz application as the most widely used digital learning medium today. The research method used is qualitative, with a phenomenological approach. The research sample participants were field study students at UIN Sunan Kalijaga Yogyakarta during the period of September–November 2023. Data collection techniques included interviews and documentation. The result of the research shows that the majority of educators tend to choose the Quizizz application as a learning tool in delivering the resultant material, and they can provide feedback for reference material to see the extent of students' responses to the material that has been presented.
Abstrak
Tidak dapat dipungkiri bahwa perkembangan teknologi yang semakin canggih dan cepat telah menembus dunia pendidikan. Guru, sebagai pendidik, diminta untuk dapat mengoperasikan berbagai jenis media pembelajaran. Seiring berjalannya waktu, media pembelajaran juga telah berubah dari konvensional ke digital. Dalam konteks abad ke-21, media pembelajaran digital telah menjadi fokus sejak pandemi dimulai; salah satunya adalah aplikasi Quizizz. Tingkat pendidikan yang berbeda, dari sekolah dasar hingga sekolah tinggi, membuat media digital ini menjadi media alternatif yang dapat digunakan dalam pembelajaran. Penelitian membahas keberadaan aplikasi Quizizz sebagai media pembelajaran digital yang paling banyak digunakan saat ini. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan fenomenologis. Para peserta sampel penelitian, adalah mahasiswa studi lapangan di UIN Sunan Kalijaga Yogyakarta selama periode September–November 2023. Teknik pengumpulan data termasuk wawancara dan dokumentasi. Hasil penelitian menunjukkan bahwa mayoritas pendidik cenderung memilih aplikasi Quizizz sebagai alat belajar dalam menyampaikan materi yang dihasilkan, dan mereka dapat memberikan umpan balik untuk materi referensi serta melihat sejauh mana respon siswa terhadap materi yang telah disajikan.
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